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Pinsk
Posted: Mon Jul 20, 2009 6:21 am
by Anraz
As we have no clear view on the matter of the city of Pinsk I would like to ask players if we should place the city on the map. What are your opining considering the Prypet marshes and its effect in relation to the game?
RE: Pinsk
Posted: Mon Jul 20, 2009 11:43 am
by gwgardner
During WWII Pinsk controlled the railroad through the Pripets.
If you add Pinsk that would certainly liven things up a bit on the Eastern Front. I haven't gotten that far in a ToW game, but in RtV the Pripets were essentially treated as impassible, and could be guarded by light units.
If you do put Pinsk on the map, you may consider modelling the railroad through the Pripets too, by using forest hexes along the railroad route, rather than marsh.
RE: Pinsk
Posted: Mon Jul 20, 2009 12:19 pm
by Anraz
If you do put Pinsk on the map, you may consider modelling the railroad through the Pripets too, by using forest hexes along the railroad route, rather than marsh.
This is another thing that boncing around for some time.
RE: Pinsk
Posted: Tue Jul 21, 2009 11:38 am
by Mike Parker
Not sure about the forests for the railway. In the actual campaign the pripets pretty much funneled the advances so they went on either side of this area. Only very light formations even seriously attempted traversing the area.
Having a city there might be interesting for the supply implications, but making a path of forest hexes through it would I think make it too easy for barbarossa. I know I would take Hungarian and Romanian Infantry and send them down this pipeline forcing the Soviet player to then counter by defending the pripet's and this would be at a time when they can ill afford even a few divisions from the main axes of attack.
RE: Pinsk
Posted: Tue Jul 21, 2009 12:47 pm
by gwgardner
Here's how the Pripets are modeled in RGW:
