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Re-crewing Vehicles
Posted: Mon Apr 15, 2002 9:35 pm
by Capt. Pixel
Just a quick note. Someone had mentioned earlier in this forum that they thought an abandoned vehicle could be re-crewed by any available crew.
I thought - jeez that'd be a handy feature (and totally unrealistic).
But if they'd only recrew the same type of vehicle as they abandoned, that'd be good enough.
So I bought two platoons of tigers and lined them up about 100m from each other. I bailed the crews and watched.
The crews (ALL 8) jumped back in their tanks on the next turn. Hot diggity.
So then I bailed the crews and swapped platoons. B50 went to crew C0, C50 went to crew B0, etc.
After three turns, a couple of cigarettes and a shot of schnapps, nobodies in a tank!
So I moved them back to their orginal vehicles. Next turn they're saddeled up and ready to go.
So I guess Tiger crews will only re-crew their original vehicle. :rolleyes:
Tip: If your vehicles are far in the rear area and subject to air attacks (ONLY), you can bail out of your vehicle ('9' key) and wait for the planes to leave. Aircraft won't fire directly at an abandoned vehicle. Once the air threat has gone, your crews will jump back in the tanks and be off.

Posted: Tue Apr 16, 2002 12:45 am
by Goblin
Capt,
I'm fairly sure they will recrew any vehicle in their platoon, not just their original vehicle. For instance, if the crew was D2, they would recrew D3's tank. I'm not 100% positive... Sounds like another project;) . Engineers are soooo easy!:D
Goblin
Posted: Tue Apr 16, 2002 9:17 pm
by Capt. Pixel
Okay Goblin - now your just looking for stuff. :rolleyes:
(BTW they dont' recrew any but their own orginal vehicle - I checked ::sigh::)
Posted: Wed Apr 17, 2002 1:56 am
by Goblin
I knew you would check.

I don't have to look for more stuff, just wait for one of your projects to give me an idea.

I thought I had seen a crew recrew another platoon tank, but their tank was destroyed, and the original crew had bailed due to damage, and then was machinegunned. Maybe not. Thanks for checking though.
Goblin
Re: Re-crewing Vehicles
Posted: Wed Apr 17, 2002 6:59 am
by WhiteRook
Originally posted by Capt. Pixel
Tip: If your vehicles are far in the rear area and subject to air attacks (ONLY), you can bail out of your vehicle ('9' key) and wait for the planes to leave. Aircraft won't fire directly at an abandoned vehicle. Once the air threat has gone, your crews will jump back in the tanks and be off.

[/B]
Man how do you constantly think of all this stuff? The only time I can think that I was ever this into stuff like this is when I am Map editing! Capt. I salute you sir! This one is so da** good I am even going to have to try and remember it!!

Re: Re-crewing Vehicles
Posted: Wed Apr 17, 2002 7:03 am
by Bernie
Originally posted by Capt. Pixel
Tip: If your vehicles are far in the rear area and subject to air attacks (ONLY), you can bail out of your vehicle ('9' key) and wait for the planes to leave. Aircraft won't fire directly at an abandoned vehicle. Once the air threat has gone, your crews will jump back in the tanks and be off.
Okay, but how do we get them to flip the pilot the bird?

Not original
Posted: Wed Apr 17, 2002 11:40 pm
by Capt. Pixel
Thank you Whiterook.
I'd like to take credit for that tactic, but I read it here in this forum several months back. Never used it in battle myself. We don't do much with air anyway due to the flaky recon caused when planes fly over the battlefield.

Recon planes
Posted: Thu Apr 18, 2002 2:25 am
by Lars
Originally posted by Capt. Pixel
Thank you Whiterook.
I'd like to take credit for that tactic, but I read it here in this forum several months back. Never used it in battle myself. We don't do much with air anyway due to the flaky recon caused when planes fly over the battlefield.
Just make sure your planes arrive with a .1 or .2 delay and it wont be any problems with the eye in the sky...
/Lars
Re: Recon planes
Posted: Thu Apr 18, 2002 3:27 am
by tracer
Originally posted by Lars
Just make sure your planes arrive with a .1 or .2 delay and it wont be any problems with the eye in the sky...
/Lars
Not if its against a human opponent in a PBEM game (IMHO): a .1 or .2 will have the plane flying its mission during
your turn...then your opponent can keep hitting the VCR playback button until he gets a fix on all your on-screen units (he can also zoom the map out, in effect seeing your entire deployment). A 0.3-0.5 mission is the way to go: odds are he'll be looking at what the plane is attacking, and at worst catch only a quick glimpse.
Re: Re: Recon planes
Posted: Thu Apr 18, 2002 3:59 am
by Lars
Originally posted by tracer
Not if its against a human opponent in a PBEM game (IMHO): a .1 or .2 will have the plane flying its mission during your turn...then your opponent can keep hitting the VCR playback button until he gets a fix on all your on-screen units (he can also zoom the map out, in effect seeing your entire deployment). A 0.3-0.5 mission is the way to go: odds are he'll be looking at what the plane is attacking, and at worst catch only a quick glimpse.
Well I might be wrong, but as far as I know the problem is when the planes fly in the other players' turn (which it will do if it comes with .3-.5 delay).
With a .1 or .2 delay it will be
your planes in the end of
your turn.
That's the answer I got from Paul anyway, when I asked about it.
Regards
/Lars
Funky Spotting Checks
Posted: Fri Apr 26, 2002 2:29 am
by Capt. Pixel
Well all spotting anomalies aside (like seeing the entire opposing sides mine field :rolleyes: )
I prefer to delay my strikes to 0.3 to 0.5. Mostly so I can see what his disposition is at the end of his last turn. This 'instant info recon' is just to handy to ignore.
It still beats dice, charts, kinked string and concealment counters all to boot.
