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Machine gunners who can't see

Posted: Fri Jul 24, 2009 7:32 pm
by Scout 50
While playing The Longest Day I seem to have endless problems with MGers who can't see, while squad mates take pot shots with their rifle. This seems to be especially prevalent when firing out of buildings. I don't recall having this problem with Wacht am Rhein or earlier versions of CC. It seems obvious to me that if you order a squad to a position and then set its field of fire in a certain direction, the clear expectation is that the principle weapon of the squad will be set up to fire in that direction. It has gotten to the point were I don't trust MGs as units, as I never know if the MG is going to fire or not in any given situation.

I read mention of the "can't see" problem in another thread. Is this a problem just with The Longest Day? Is there a fix in the works? Is anyone else having similar frustrations?

Otherwise, a truly excellent game.

RE: Machine gunners who can't see

Posted: Fri Jul 24, 2009 8:03 pm
by Andrew Williams
Have you installed the latest beta patch...  this has been addressed in the code and we would like feedback.

RE: Machine gunners who can't see

Posted: Fri Jul 24, 2009 8:26 pm
by Scout 50
Beta patch with a fix - excellent. Where I do find the beta patch? I

RE: Machine gunners who can't see

Posted: Fri Jul 24, 2009 8:43 pm
by panzerlehr62
I wish my oppenent had thous problems. I have nitemares from the sound of all thous german mgs I run into in battle after battle after battle. [:@]

Gz...

RE: Machine gunners who can't see

Posted: Fri Jul 24, 2009 9:20 pm
by Fred98
ORIGINAL: Scout 50

Beta patch with a fix - excellent. Where I do find the beta patch? I

See the black menu bar at the top of the screen

Click on "members" and register the game.

Then the download is available

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