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Game turn interaction question
Posted: Sun Jul 26, 2009 7:27 pm
by scout1
I'm assuming that the game design is such that we don't actively have to watch the turn unfold and interdict accodingly, similiar to BTR as the Germans ... We can let the turn run on it's own and get an "after action report, or replay" ... true ?
RE: Game turn interaction question
Posted: Sun Jul 26, 2009 8:26 pm
by Joel Billings
You don't need to watch the AI turn. You have to move units during your turn (since this game does not have a resolution phase). There is a battle sites option that allows you to bring up on the map where all combat took place during the prior turn and the results.
RE: Game turn interaction question
Posted: Mon Jul 27, 2009 9:22 am
by pzgndr
There is a battle sites option that allows you to bring up on the map where all combat took place during the prior turn and the results.
That's good. That will actually be on the map where you can mouse over a battle site or click on it and get full results? That's better than a summary screen showing battle at (x,y) at such-and-such odds and here are the results. Not very intuitive if there are lots of battles going on along the front.
RE: Game turn interaction question
Posted: Tue Jul 28, 2009 3:12 pm
by hank
I most likely did not ask these question correctly in another thread (wego thread) for the answer I was looking for. I've looked in all the threads for WitE and not found an answer.
What does a turn consist of from a movement and combat standpoint? Sequence of execution? How do you set up attacks and how are they resolved?
From What I've read and got clues on so far, is that there is no combat resolution phase of a turn (like you have in TOAW). Do I assume each individual attack is executed immediately after a player has set it up?
RE: Game turn interaction question
Posted: Tue Jul 28, 2009 3:46 pm
by PyleDriver
Basicly its move and attack, move and attack as long as you have the MP's. So infantry can blow a hole in the line and let the armor go wild. There is air interdiction also by enemy air while moving units.