Here's a chat log discussing one bug, but covering the Sonar detection vs. land facility discussion:
[blockquote]Session Start (Herman:#Harpoon): Sun Jul 26 18:22:05 2009
*** #Harpoon: @Herman
*** #Harpoon was created on Sun Jul 26 18:21:42 2009.
*** Mode change "-o Herman" for channel #Harpoon by Herman.
*** Russell has joined #Harpoon.
Herman: only reason I asked for the extra room is to ensure that we operate under Gilman doctrine -- anything said in here can be re-posted. that okay with you?
Russell: Gilman doctrine?
Russell: You are melodramatic
Russell: But sure, we can repost anything
Herman: okay
Herman: do you know how the Transit mission operates in regards to its Formation patrols?
Russell: Not exactly. I do not know how formation patrols operate any differently under one mission or the other.
Herman: do you remember playing any HC?
Russell: I've never played HC.
Herman: ok
Herman: here's how the Transit mission worked
Herman: if you put a CVBG on Transit mission and then set up the ASW/AEW/CAP formation patrols, they would stay with the formation until something was detected. Then, they would detach to investigate/prosecute the target
Herman: Transit mission is the only mission that does this. ASuW, AAW, Support, etc. do not
Herman: IMO, it is the most powerful mission in the game because it allows the AI the most discretion
Herman: that's why it was used the most in the H2 scenarios. anyone re-building the original H2 scens would have seen most scens with this mission
Herman: this ability to detach was the most unique aspect for transit
Herman: now, in 3.10, the air patrols no longer stick with the formation
Russell: Ah, the bug report
Herman: instead, they immediately launch and fly off to the refPt assigned to the transit mission
Herman: and they SIT there

Russell: Okay, so CAP?
Herman: CAP, AEW, ASW, all the formation patrols do it
Herman: they don't stick to the formation until something is detected
Herman: what bug report are you talking about? I haven't posted anything. have you seen something else?
Russell: Just waiting for the preamble to finish.
Herman: no, that's about it.
Herman: just hoping that I was clear enough
Russell: Is this unique to transit missions?
Russell: Transit missions with formation patrols I mean.
Herman: I'm not quite sure what you are asking
Herman: all the other missions can have formation patrols, too
Herman: they just never detached
Russell: You say formation patrol aircraft are flying to the reference point instead of their patrol zones.
Russell: That's what I got anyway.
Herman: that's the general gist of the problem. yes.
Herman: there is a bit more to it
Russell: Okay, simple enough. I'll look into it.
Herman: let's say that there was a CAP formation air patrol
Russell: That is a major.
Herman: the CVBG would launch the CAP for the formation. However, it would also launch the rest of the planes that would fly off to the Transit RefPts.
Herman: that's what is happening in 3.10
Herman: the replacement planes should be sitting on the deck until needed
Russell: Probably a result of the first issue.
Herman: yes
Herman: okay, do you need any other details?
Herman: there are plenty of sample scens to choose from to see this
Russell: Not right now. I'll build a test scenario and see what's what.
Herman: okay, thanks for the time
[18:36] Russell: Wait a sec
Herman: ok
Russell: On the issue with Sonar detecting land units
Russell: There's no scenarios you know of that would be affected by exempting land units from sonar detection?
Herman: I can't think of a single one
Herman: the reason why I consider it a bug is because there are no Acoustic values for land units
Herman: so, I can't believe that the original designers intended for land unit detection by sonar
Russell: Neither do aircraft but there are situations where they are detected by passive sonar.
Herman: true
Russell: Just checking before I made the change.
Herman: but it is outside the game, IMO
Herman: are you saying that helos at low can be detected by sonar?
Russell: Ya
Herman: because I've never seen it
Herman: are you sure?
Russell: Vlow
Russell: Dipping sonar
Herman: righ
Russell: Yes.
Herman: it's the active sonar being detected
Russell: I'm sure it is intended.
Herman: isn't it?
Herman: I'll test, but I think I looked at it before
Russell: It's according to the paper rules.
Herman: if you take a transport helo and have it hover at VLow, subs cannot detect it
Herman: the subs seem to be hearing the active sonar from the dipper
Herman: (at least that was how I remember testing it)
Russell: Has to be 50 meters or lower.
Herman: give me a sec and I'll whip up a test right away
Russell: Harpoon3.ini setting
Russell: SonarLogOut=ON
Herman: this is 394 or 310?
Russell: 3.10
Herman: k
Herman: do I need AALogs on?
Russell: Let me check
Russell: No
Herman: sonar logs are blank
Russell: It will create a SonarLog.txt file alongside the scenario.
Herman: right. I see the file
Herman: nope. nothing
Russell: Hmm, checking.
Herman: helo does not appear
Russell: Sonar active?
Herman: it's a transport helo
Herman: I'm trying to show you that helos don't get detectd
Herman: it's the Active sonar that is detected, IMO
Herman: if you want to go messing with this, you might have to also account for planes that swoop down to VLow alt, won't you?
Herman: i.e. planes coming down to drop buoys or planes coming in at 30m
Russell: Sonobuoys aren't messed with. The helicopter with dipping sonar does have to be active.
Russell: The passive sonar sensor has a shot at detecting it.
Herman: the sub sonar sensor can detect a passive helo at VLow?
Russell: So saying it's detecting the active sonar isn't wrong.
Herman: can you tell me which sub/helo combo you are using?
Russell: I'm reading the code.
Russell: I didn't say a passive helo could be detected.
Herman: ah
Russell: The passive sonar sensor has a shot at detecting it.
Russell: It being an active dipping sonar.
Herman: ah, okay
Russell: Fixed the logging.
Russell: Was requiring a successful detection to write to the log file.
Herman: the only thing that is changed is the fact that the helos on sonobuoy mission might now be detected
Russell: Or maybe more.
Russell: I'd have to test it out to see if the code proves true (or if I'm missing something)
Herman: I guess planes are no longer able to get down to 10m alt
Russell: Low flying sonar active hovering (0 speed) aircraft seems to be the requirement.
Herman: I agree that any helo at VLow and Hover should stand a chance of detection by a sub, but it seems like so much work to add such little additional returns
Russell: Exempting land based units from sonar detection might actually give a speed boost.
Russell: Detection is the most expensive part of the game engine.
Herman: quite possibly
Herman: I'll ask Jason when he comes back
Herman: he's the former sub sonarman
Russell: Yep. I'd like to hear what he has to say.
Russell: But, I think the sonar vs. land unit issue falls further down the scale of return vs. effort.
Herman: down? I'd think it was high, given the fact that a lot of detection cycles can be removed
Russell: I mean there will be little return for high demand of cpu cycles.
Herman: are you sure there is a sonar vs land detection cycle?
Herman: ah, right
Herman: the only problem seemed to be in the Active
Russell: I've already made the change in the code but if anyone has a valid point I'll make it optional.
Herman: did sonar actually try to detect land units passively, too?
Russell: Does not appear so
Herman: I wonder if you make a blanket change if it will affect any other type of land detection
Herman: for example, if you are in command of a sub and the enemy land unit fires on your sub or on a land unit from your side, should it turn red/hostile?
Herman: (I don't think that there are many/any land units with ASW ordnance)
Russell: Would the sub detect the launch by sonar?
Herman: no
Russell: This is a strictly a change to sonar detection.
Herman: okay. I'm just trying to think of potential side-effects
Russell: It's a simple change so I can put out a beta. If we find something negative it's a simple change back or new option. Whichever is appropriate.
Russell: But there's a few days before I even put out that build
Russell: So there is time to consider.
Herman: Is AGSI even considering putting out the old versions of H3 like Tony seems to be suggesting for HCE?
Russell: I believe it was Don's idea so ya.
Herman: okay, good to hear
Herman: need anything else from me?
Russell: Not now. Thanks for the bug report.
Herman: okay. ciao
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