Bug or very strange behavior
Posted: Tue Jul 28, 2009 12:50 am
Discrepancy: TF speed setting does not seem to change speed but it does change fuel consumption
Test Configuration: Guadalcanal scenario, H2H with Japanese and Allied stand-down. Create three task forces (TF 1, 2, 3) at Lville, each with a single cruiser (Astoria, Quincy, Vincennes respectively), all cruisers with zero damage and max speed of 32(9), cruise speed of 15(4), and a fuel level of 10,000. Note that a speed of 15 knots will really travel 9 hexes in two phases.
Set all three TF destinations to Sydney, with TF 1 set to “cruise”, TF 2 set to “mission” and TF 3 set to “full”.
Turn-Total distance (1,2,3)-Fuel remaining (1,2,3)
1 -------4,5,5-----------------9838,9795,9795
2------14,14,14---------------9430,9430,8344
3------23,23,23---------------9065,9065,6899
4------32,32,32---------------8699,8699,5454
Now the turn 1 distance was half the other turns, but I assume that is a scenario startup anomaly
The critical point is that at the end of turns 2,3,and 4 all three task forces were in the same hex, yet the TF set to “Full” was using more fuel.
Note that the TFs set to “cruise” and “mission” were traveling the correct distance each turn and using the expected amount of fuel. TF3, set to “Full” was traveling at cruise speed but using fuel for full speed.
EDIT: forgot to mention in test setup that Historical First Turn is OFF
Also note that column two list the total distance each TF had traveled since test inception
Test Configuration: Guadalcanal scenario, H2H with Japanese and Allied stand-down. Create three task forces (TF 1, 2, 3) at Lville, each with a single cruiser (Astoria, Quincy, Vincennes respectively), all cruisers with zero damage and max speed of 32(9), cruise speed of 15(4), and a fuel level of 10,000. Note that a speed of 15 knots will really travel 9 hexes in two phases.
Set all three TF destinations to Sydney, with TF 1 set to “cruise”, TF 2 set to “mission” and TF 3 set to “full”.
Turn-Total distance (1,2,3)-Fuel remaining (1,2,3)
1 -------4,5,5-----------------9838,9795,9795
2------14,14,14---------------9430,9430,8344
3------23,23,23---------------9065,9065,6899
4------32,32,32---------------8699,8699,5454
Now the turn 1 distance was half the other turns, but I assume that is a scenario startup anomaly
The critical point is that at the end of turns 2,3,and 4 all three task forces were in the same hex, yet the TF set to “Full” was using more fuel.
Note that the TFs set to “cruise” and “mission” were traveling the correct distance each turn and using the expected amount of fuel. TF3, set to “Full” was traveling at cruise speed but using fuel for full speed.
EDIT: forgot to mention in test setup that Historical First Turn is OFF
Also note that column two list the total distance each TF had traveled since test inception