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Average Turn Processing Time (vs AI)

Posted: Tue Jul 28, 2009 3:18 pm
by dpazuk
For those of you who have played the game a bit vs the AI, from the time you press the end turn button, what is the average turn processing time?

I recall there was some tweaking of AI processing in the original version.

My desktop is fairly beefy (Quad Core AMD Phenom 3.0 Ghz, 4 Gigs of Ram).

Will having a dual or quad core CPU make a difference in processing times?


RE: Average Turn Processing Time (vs AI)

Posted: Tue Jul 28, 2009 4:22 pm
by Lawnchair Warrior
Also, has the length of time for the first turn gotten a lot longer? 

RE: Average Turn Processing Time (vs AI)

Posted: Tue Jul 28, 2009 4:22 pm
by henri51
I have only played the Coral sea scenario with the AI playing both sides on a quad Intel with a 9600x gaphics card., but the game is too fast for me to follow. The slowest part is the detailed combat screen, but you can turn that off. It only takes a few seconds after I press the orders button for the turn to kick in.

Considering the minimum requirements, you should have no problem with a quad computer.

Henri

RE: Average Turn Processing Time (vs AI)

Posted: Tue Jul 28, 2009 4:56 pm
by dpazuk
Thanks for the response Henri.

From what I have read in the Tech Support Section, it appears that there is built in support for dual core processors as well (-dual command line switch).

Me likey!

I will be picking up the game on Friday evening for a full out weekend blitz and this was the only real concern I had.

RE: Average Turn Processing Time (vs AI)

Posted: Tue Jul 28, 2009 4:58 pm
by Iridium
2.4GHz Dual Core here with 4 GBs of RAM and a shiney new Nvidia GTX 285 (not that it helps do anything in WitP: AE).

I can get the grand campaign's 1st turn done in a few minutes ( ~3 ) with half second delays and no animations or summaries.