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Modding questions

Posted: Thu Jul 30, 2009 4:47 pm
by NormS3
Hello,

Got some questions about modding. [&:]

1. under locations, can any open slot be used or are there ranges that bases go and where units go?
2. if a base is not listed as active will it work in senario?

Thanks in advance (i'm sure more questions to follow)[;)]

RE: Modding questions

Posted: Thu Jul 30, 2009 4:49 pm
by DuckofTindalos
All open slots under locations are fair game, and if you don't have the base active then it's not IN the scenario, so no, it won't work.

RE: Modding questions

Posted: Thu Jul 30, 2009 5:51 pm
by NormS3
Thanks T.

So I guess the field that starts as 0 City is not for use?

RE: Modding questions

Posted: Thu Jul 30, 2009 5:54 pm
by DuckofTindalos
Er, no idea. I haven't seen it used anywhere official, so I'd probably not use it if I were you.

RE: Modding questions

Posted: Thu Jul 30, 2009 5:59 pm
by NormS3
Wierd just started game to see if it would work. The city appears on map, but would take a longer test to see for sure. Have to wait til i get home I guess.

Thanks again T!

RE: Modding questions

Posted: Fri Jul 31, 2009 4:37 pm
by NormS3
Another question, how will the patch effect the mods?

Does it overwrite? or is it just not work with em (which is my guess)?

RE: Modding questions

Posted: Fri Jul 31, 2009 4:40 pm
by DuckofTindalos
Well, I'd keep away from changing any of the slots that are already in use, but am almost certain that we won't be using any of the empty ones.

RE: Modding questions

Posted: Fri Jul 31, 2009 4:44 pm
by NormS3
Fantastic!

Thanks T!

Thats better than I could have hoped.

Will a log of the changes be kept and shared as was in Witp?

RE: Modding questions

Posted: Fri Jul 31, 2009 5:04 pm
by DuckofTindalos
It'll most likely be in the form of a continually updated "What's New" file.

RE: Modding questions

Posted: Fri Jul 31, 2009 5:06 pm
by NormS3
Great thanks again.