ToS WS
Posted: Thu Apr 18, 2002 1:12 am
Some news on ToS WS.
We decided to further improve on grafics so the game will be
delayed. Work on missions is also going on. The editor done by Christian is getting better and so are the possibilities to create
real challenges to even the most die hard veteran.
There is a BIG difference between random generated battles and missions. Its not only the atmosphere of playing a squad but the challenge is much more demanding. The AI can be set to patrol an area or to hold positions as well as to hunt down special titans. We are adding buildings like repair bays or just to destroy to trigger victory conditions. Players no longer can just hide at an advantage position till the AI pops up peacemeal.
My personal change log for the battle module is just at position 230 so you might guess that there are lots of improvements/bug fixes.
Currently we are tweaking charisma to allow faster rank promtion and give it some more necessity to buy.
We also lifted the limitation of allocating hqs team1 to battles team1, you can now load any hqs team (now called squad) to any position in battle.
There is also the menu driven selection of team weight balance so you can battle a bigger enemy team.
The AI is now capable of finding the best path in any given landscape and will now longer move into bad positions.
This pathfinding also allows players to set automoves at the start of battle to any visible hex without the need to manually do any turns/runs.
The weapon array is supplemented with Vibra Claws (meson like piercing CC weapon), the EMP pulser (system affecting energy weapon) and the dreaded energy seeking short range missile.
This will add another weapon for the guided skill.
All modules are supporting high res grafics as well as ingame switches from fullscreen to windowed mode.
This is supplemented by different streaming background tunes
and ambient sounds. Each weapon will get two sound effects also.
Of course we also improved on the rule system, adding selectable shield levels, self destruct, hit points for the landscape and a bravery modifier for skill checks.
The hq will allow sorting titans by weapon class/range/name, the factory can export/import titans so no more need for a clumsy tmerge.
There is more but I'm getting tired ....
We decided to further improve on grafics so the game will be
delayed. Work on missions is also going on. The editor done by Christian is getting better and so are the possibilities to create
real challenges to even the most die hard veteran.
There is a BIG difference between random generated battles and missions. Its not only the atmosphere of playing a squad but the challenge is much more demanding. The AI can be set to patrol an area or to hold positions as well as to hunt down special titans. We are adding buildings like repair bays or just to destroy to trigger victory conditions. Players no longer can just hide at an advantage position till the AI pops up peacemeal.
My personal change log for the battle module is just at position 230 so you might guess that there are lots of improvements/bug fixes.
Currently we are tweaking charisma to allow faster rank promtion and give it some more necessity to buy.
We also lifted the limitation of allocating hqs team1 to battles team1, you can now load any hqs team (now called squad) to any position in battle.
There is also the menu driven selection of team weight balance so you can battle a bigger enemy team.
The AI is now capable of finding the best path in any given landscape and will now longer move into bad positions.
This pathfinding also allows players to set automoves at the start of battle to any visible hex without the need to manually do any turns/runs.
The weapon array is supplemented with Vibra Claws (meson like piercing CC weapon), the EMP pulser (system affecting energy weapon) and the dreaded energy seeking short range missile.
This will add another weapon for the guided skill.
All modules are supporting high res grafics as well as ingame switches from fullscreen to windowed mode.
This is supplemented by different streaming background tunes
and ambient sounds. Each weapon will get two sound effects also.
Of course we also improved on the rule system, adding selectable shield levels, self destruct, hit points for the landscape and a bravery modifier for skill checks.
The hq will allow sorting titans by weapon class/range/name, the factory can export/import titans so no more need for a clumsy tmerge.
There is more but I'm getting tired ....