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Scripting AI ?

Posted: Sat Aug 01, 2009 2:05 am
by n01487477
I'm thinking of making a small scale scenario nothing brilliant just another trainer ...

Was wondering if one of the Dev team could talk to us about Scripting the AI ... maybe this is a little early to be getting into the guts of it, and giving too many clues to players ... but eventually it would be nice...

otherwise I'll just try to work it out myself

--Damian--

RE: Scripting AI ?

Posted: Sun Oct 04, 2009 2:36 am
by n01487477
Bumpity .. bump ...

RE: Scripting AI ?

Posted: Sun Oct 04, 2009 2:40 am
by wworld7
They have said in the past little of what is under the hood will be given out. I suggest you give it shot and then test it, and then tweek if needed.

Good luck.

RE: Scripting AI ?

Posted: Sun Oct 04, 2009 4:29 am
by jwilkerson
One thing we know is that small scenarios, like Coral Sea, are too small to support the AI scripts. Mini-campaigns, the size of Guadalcanal, will work.

RE: Scripting AI ?

Posted: Sun Oct 04, 2009 8:45 am
by Andy Mac
Yup what Joe said the scripting engine needs a certain amount of time.
 
Whats the scenario you are designing