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Logistics - railroad gauges

Posted: Sat Aug 01, 2009 7:06 am
by gingerbread
The different gauges used matched, with some exceptions, the pre '39 borders - will this be the case?
E.g. standard gauge all the way to Narva at start?

Also, I have a test in games on the to check if regauging rates are used to limit the advance:
Could Gustav arrive at Sevastopol early May '42, as it did? The test is valid even if Gustav is not included in the game.

g

RE: Logistics - railroad gauges

Posted: Sat Aug 01, 2009 8:28 am
by paullus99
I believe there was a post earlier about rail conversions - so I would say yes, it is included.

RE: Logistics - railroad gauges

Posted: Sat Aug 01, 2009 9:59 am
by knilli
can / could I influence the speed of the conversions by for example leaving more units/troops in the main pool or is this set?
(sorry, i looked but did not find the other thread)

RE: Logistics - railroad gauges

Posted: Sat Aug 01, 2009 11:22 am
by siRkid
The different gauges are accounted for. As the Germans you have 5 rail repair units that you directly control. There are dozens of construction battalions that are attached to you HQs and when they are not supporting the troops the AI uses them to repair rails. Weather affects repair rates.

RE: Logistics - railroad gauges

Posted: Sun Aug 02, 2009 1:16 am
by knilli
@Kid: thx! sounds good, very good  :)

RE: Logistics - railroad gauges

Posted: Sun Aug 02, 2009 7:21 am
by gingerbread
Hi Kid,

I should have been more specific above.

1) What gauge are the railroads in the Baltic States, Bessarabia and in the part of Poland east of the partition line when the game starts, 6/22/41? Are they Standard or Broad gauge? Because it should be easier to make already Standard gauge stretches operational...

2) Is it possible, taking weather into account and not using all directly controlled assets, to have regauged a route from start line to Sevastopol by May '42?

g

RE: Logistics - railroad gauges

Posted: Sun Aug 02, 2009 10:13 am
by siRkid
In those areas your repair units repair at twice the rate.

RE: Logistics - railroad gauges

Posted: Thu Aug 13, 2009 4:34 am
by von Beanie
This seems like the most appropriate thread to ask this: A few of the major Russian rail lines were actually built during the war, such as the one that runs along the west shore of the Caspian (it was built in 1942 when the German advance severed the other arteries). Is it possible to construct new rail lines in the game and have them show up on the map, or are all rail lines considered operational from the war's beginning? Secondly, the Germans built bridges of ice blocks on the Dneiper and other rivers during the first winter, and laid their tracks on the ice to cross these obstacles. Are such operations possible in this simulation, or does winter effectively stop rail movement? 

RE: Logistics - railroad gauges

Posted: Thu Aug 13, 2009 8:38 am
by siRkid
ORIGINAL: gingerbread


2) Is it possible, taking weather into account and not using all directly controlled assets, to have regauged a route from start line to Sevastopol by May '42?

g

I don't know I did not get that far in any of my games plus we are still refining rail repair.

RE: Logistics - railroad gauges

Posted: Thu Aug 13, 2009 8:40 am
by siRkid
ORIGINAL: von Beanie

This seems like the most appropriate thread to ask this: A few of the major Russian rail lines were actually built during the war, such as the one that runs along the west shore of the Caspian (it was built in 1942 when the German advance severed the other arteries). Is it possible to construct new rail lines in the game and have them show up on the map, or are all rail lines considered operational from the war's beginning? Secondly, the Germans built bridges of ice blocks on the Dneiper and other rivers during the first winter, and laid their tracks on the ice to cross these obstacles. Are such operations possible in this simulation, or does winter effectively stop rail movement? 

There is nothing in the game for building new tracks. Freezing rivers and lakes to have an affect on how supply rates are calculated but it is all in the code and the player does not see it.

RE: Logistics - railroad gauges

Posted: Sun Jan 17, 2010 11:42 am
by critter
Is it possible to decide what hexes you convert with the extra HQ construction units or is it random?
Do you have to move each reinforcement by rail seperatly each turn or can you point to a hex and it shows up at a later turn?

RE: Logistics - railroad gauges

Posted: Sun Jan 17, 2010 12:49 pm
by Hard Sarge
for the Germans, you control the 5 units, the rest are AI controlled

RE: Logistics - railroad gauges

Posted: Sun Jan 17, 2010 1:02 pm
by elmo3
ORIGINAL: critter

...
Do you have to move each reinforcement by rail seperatly each turn or can you point to a hex and it shows up at a later turn?

No, you can't point to a hex beyond a units MP's and have it move there is a subsequent turn.