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Mersa Brega Map

Posted: Sun Aug 02, 2009 12:31 am
by Prince of Eckmühl
Just when Dave thought that it was safe: [;)]



Image

RE: Mersa Brega Map

Posted: Sun Aug 02, 2009 12:38 am
by Arjuna
Nice...now where's the scenario to go with it?

RE: Mersa Brega Map

Posted: Sun Aug 02, 2009 10:23 pm
by Prince of Eckmühl
ORIGINAL: Arjuna

Nice...now where's the scenario to go with it?

In spite of the copious amount of real estate exposed in my JPG above, this scenario is a tad less monumental than the others. Because of that, it shouldn't take nearly so long to complete. I built the OOB this afternoon, and should place stuff on the map this coming week. Then, all I have to do is, well, everything else. Play testing ought to be a snap as this will probably be a one-day scenario, my desire to turn the whole exercise into a 20th Century rendition of 300, Notwithstanding.

After that, we'll move up the road and turn back the clock to Beda Fomm.


RE: Mersa Brega Map

Posted: Mon Aug 03, 2009 12:38 am
by Arjuna
PoE,

I'd be interested to see how long routes take to calculate on your map. It's quite large.

RE: Mersa Brega Map

Posted: Mon Aug 03, 2009 1:39 am
by Prince of Eckmühl
ORIGINAL: Arjuna

PoE,

I'd be interested to see how long routes take to calculate on your map. It's quite large.

When finishing up the map, I noticed that one of the last steps, "calculate terrain tables," took somewhat longer than with my Brevity/Battleaxe maps. I was a little surprised because they're larger than the new Mersa Brega map, 50k x 40k, rather than 50k x 35k. Obviously, I won't know how the game plays with the new map until I've got a full-blown scenario up and running. Thus far, game-speed hasn't been an issue with my scenarios at all.

RE: Mersa Brega Map

Posted: Mon Aug 03, 2009 8:37 am
by Arjuna
How many units in your earlier scenario?

RE: Mersa Brega Map

Posted: Mon Aug 03, 2009 12:03 pm
by Prince of Eckmühl
Mersa Brega varies by reinforcement schedule.

Axis are 30-33

Allies are 15-25

Battleaxe had three times that many, Gabr Saleh perhaps four.



RE: Mersa Brega Map

Posted: Mon Aug 03, 2009 9:29 pm
by Prince of Eckmühl
ORIGINAL: Arjuna

Nice...now where's the scenario to go with it?
A scenario emerges from the belly of the beast:

Image

Thought that I was pulling your leg, huh? [;)]

The maximum unit count is up to about forty per side, again depending on which reinforcement schedule is used.

RE: Mersa Brega Map

Posted: Mon Aug 03, 2009 9:42 pm
by Arjuna
Yes well that number should present no problems. However, I'd be interested to see how a much larger number of units fair. Eg around the 300 to 400 units all up for both sides.

RE: Mersa Brega Map

Posted: Thu Aug 06, 2009 12:50 am
by Prince of Eckmühl
A quick update on my performance issue with this map...

I discovered that I had done the math wrong when calculating the proportions for the map's height and width, so I decided to simply redo the whole thing.

Anyway, I marked it up, calculated the terrain values and created the map draw cache, and voila, the performance hit appears to have vanished!

I have no substantive or worthwhile explaination for so marked an improvement, but I suspect that I may have inserted an errant "DAG" into the map early on in its creation.

As always for posterity,

PoE (aka ivanmoe)





RE: Mersa Brega Map

Posted: Thu Aug 06, 2009 6:21 pm
by RedMike
Man, you're doing great work. Keep it coming!

RedMike...out