Page 1 of 1

Differences between AE and WitP

Posted: Sun Aug 02, 2009 10:21 am
by John Lansford
I didn't see a thread on this, so I thought I'd start one. Here's some of the things I've learned already after nearly a month of gametime playing the AE AI that's different between WitP.

-Escort your TF's between the West Coast and Pearl Harbor.
-Hiding ships from LBA and carrier based airstrikes by disbanding them in a port won't work.
-Subs will now attack multiple ships in one phase
-Multiple subs in a TF will attack ships
-Surface warfare TF's will react and attack nearby targets
-Ship repairs are both more complicated and easier to understand
-Torpedo bombers are stuck near their HQ if you want them to use torpedoes
-Hiding transports by making lots of small TF's just increases the targets for LBA now
-Ignore isolated bases like Canton Island and Suva at your peril
-The AI really wants to take Wake Island; I mean REALLY wants to take it
-Long Lance torpedoes still do a lot of damage, but in an open battle they aren't the shipkillers they used to be
-Betties are still dangerous but get chewed up by AAA and fighters if unescorted

That's what I've learned so far; anything else someone has noticed?

RE: Differences between AE and WitP

Posted: Sun Aug 02, 2009 3:14 pm
by BeastieDog
Zeroes in 12/41 are neutered. On a par with the P-40E in PI. They will not clear the skies early on as in WitP.[:@]

Transport-Strategic Move Operating Mode
Amphibious-Combat Operating Mode

POW and Repulse in trouble right off the bat in GC. [:)]

What happened to all the Emperor's AKs and APs? [&:][X(]


RE: Differences between AE and WitP

Posted: Sun Aug 02, 2009 3:45 pm
by EUBanana
ORIGINAL: BeastieDog
What happened to all the Emperor's AKs and APs? [&:][X(]

They ran into some Gatos. [:D]

RE: Differences between AE and WitP

Posted: Sun Aug 02, 2009 4:09 pm
by scott64
No more running away [:'(]

RE: Differences between AE and WitP

Posted: Sun Aug 02, 2009 4:14 pm
by Historiker
ORIGINAL: John Lansford
-Hiding ships from LBA and carrier based airstrikes by disbanding them in a port won't work. (1)
-Multiple subs in a TF will attack ships (2)
ad1:
Does that mean that with "Naval Strike" disbanded ships will be attacked as well? Or does this only mean the AI attacks ports, too?

ad2:
So wolfpacks work? Has anyone noticed any advanteges from wolfpacks?

RE: Differences between AE and WitP

Posted: Mon Aug 03, 2009 12:53 am
by stuman
I might add that I do not think the Japanese player should convert a bunch of merchant ship building to military.
And I do not think Death Stars in China really work any more.
And for me, this is going to me more like the " 30 Years War " , that's about how long it may take me.

RE: Differences between AE and WitP

Posted: Mon Aug 03, 2009 3:01 pm
by SireChaos
ORIGINAL: EUBanana

ORIGINAL: BeastieDog
What happened to all the Emperor's AKs and APs? [&:][X(]

They ran into some Gatos. [:D]

For some reason, I now have fragments of a counting-out rhyme flying around in my head, to the lyrics "Ten little cargo ships"...

RE: Differences between AE and WitP

Posted: Mon Aug 03, 2009 6:25 pm
by WingedIncubus
The AI is Satan incarnate in AE.