Some comments and questions
Posted: Sun Aug 02, 2009 11:39 pm
I downloaded the demo and I really like it so far, good job on the game
I have not run into some of the problems people have posted about because the length of the demo is 15 turns and it seems like most the concerns and/or problems show up later with greather depth of play.
My first question is, after having played Poland and Germany several times I noticed how much better the German divisions are. I am guessing this is based on their doctrine level in the game being 2 and Poland being 0 plus the addition of some good leaders. Does artillery level also effect the strength of a division?
Also, I read a post about spamming airborne troops. Is this a viable strategy that can be a gamble or does it boil down to a game exploit that AI can't handle at this time. Maybe limiting paratroopers to a percentage of troops with Soviets allowed the greatest percentage followed by US and so on. I read someone also suggest implementing some air movement points limitation. For example you can have 10 divisions built but only the capability to move 1 division a turn. Maybe make airborne capabilities tied to research level. The greater the level, the more divisions can be built and can be moved in a single turn.
Thanks for a great demo, now to get the game!
John Falkowski
My first question is, after having played Poland and Germany several times I noticed how much better the German divisions are. I am guessing this is based on their doctrine level in the game being 2 and Poland being 0 plus the addition of some good leaders. Does artillery level also effect the strength of a division?
Also, I read a post about spamming airborne troops. Is this a viable strategy that can be a gamble or does it boil down to a game exploit that AI can't handle at this time. Maybe limiting paratroopers to a percentage of troops with Soviets allowed the greatest percentage followed by US and so on. I read someone also suggest implementing some air movement points limitation. For example you can have 10 divisions built but only the capability to move 1 division a turn. Maybe make airborne capabilities tied to research level. The greater the level, the more divisions can be built and can be moved in a single turn.
Thanks for a great demo, now to get the game!
John Falkowski