Problems rearming a minelayer
Posted: Mon Aug 03, 2009 11:04 am
Load the thousand-mile war scenario.
Create a minelaying TF with a single ship (DM pruitt) in Dutch Harbor base.
Go and lay a minefield and return to port.
Dock and hit replenish from port. It says TF could not be fully rearmed. DM pruitt's Mk 16 mines show 0 ammo.
Dutch Harbor is a size 5 port with over 200 naval support (220 in my case). All units with naval support are in combat mode. Size 5 port should be able to rearm Mk 16 mines with 180 naval support. I have over 100 Mk 16 mines in my pool and Dutch Harbor has over 40000 supplies.
I can send the save if needed, but I think this one is easy to reproduce.
Create a minelaying TF with a single ship (DM pruitt) in Dutch Harbor base.
Go and lay a minefield and return to port.
Dock and hit replenish from port. It says TF could not be fully rearmed. DM pruitt's Mk 16 mines show 0 ammo.
Dutch Harbor is a size 5 port with over 200 naval support (220 in my case). All units with naval support are in combat mode. Size 5 port should be able to rearm Mk 16 mines with 180 naval support. I have over 100 Mk 16 mines in my pool and Dutch Harbor has over 40000 supplies.
I can send the save if needed, but I think this one is easy to reproduce.