Game Performance Degrading
Posted: Tue Aug 04, 2009 2:15 am
I have been playing a game versus the AI. Up until today, I've been doing one turn at a time, and saving and exiting the game between turns. Today I did a turn, ran the combat phase, and then started plotting the next turn. I am noticing a reduction in performance, particularly in clicking on bases on the map. I get a bit of lag that didn't occur in the first turn, or any turn prior to this one.
I can't quantify this. I am running the patch, and it helped tremendously, but the performance degraded with the next turn. It's not as bad as pre-patch, but it exists. I've been taking an hour or two plotting my turns, so it includes a lot of windows opening and closing.
Just wanted to let you know that there may be an issue here. My dxdiag is included (same as what I posted in the "Questions for those with performance issues" thread. Thanks.
[edit] My system is a single processor, despite what dxdiag says, due to it multi-threading.
I can't quantify this. I am running the patch, and it helped tremendously, but the performance degraded with the next turn. It's not as bad as pre-patch, but it exists. I've been taking an hour or two plotting my turns, so it includes a lot of windows opening and closing.
Just wanted to let you know that there may be an issue here. My dxdiag is included (same as what I posted in the "Questions for those with performance issues" thread. Thanks.
[edit] My system is a single processor, despite what dxdiag says, due to it multi-threading.