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Erroneous event - German Social Unrest
Posted: Tue Aug 04, 2009 10:58 am
by Mike Parker
There are a series of German events. I wish I remembered the name, but anyone that has played Germany will likely know the ones I am speaking of. It basically says the German people are unhappy that the war is taking so long. The responding options are something like
Damn - Social Unrest increased by 5 (or 6 or more depending on the exact event there are several)
Show them this is only way to win the war - Social unrest increased by 20 (or more) and PP decreased by 200 (or 300 or more)
Okay here is the problem.
If you pick Damn you lose 5 or 6 or more social unrest. (or rather gain it however you think of it, your production drops by that percentage). if you pick the alternative you lose 20 or 30 social unrest and the PP.
So for example suppose your at 100% social unrest with 650PP (meaning no problems your at 100% efficiency) and you get the 5% 200P event. if you choose Damn option your now at 95%. if you choose the othe option your at 80% social unrest and 450PP.
No rational person should EVER choose the second option. Now here is what I THINK should happen, and indeed what I think the intent of this event is.
You choose the Damn option and you lose the social unrest.
You choose the second option you lose the PP but you GAIN the stated amount of social unrest. I.e. you spend PP for a propaganda blitz and your people calm down, the wording of the event sure seems to indicate this is how it should be, coupled with the fact that the event as it operates now has a second option that should never be chosen!
RE: Erroneous event - German Social Unrest
Posted: Tue Aug 04, 2009 11:55 am
by cpdeyoung
I got a kick out of it when I saw it too. I think you are correct in your analysis, but till then "Damn" it is!
Chuck
RE: Erroneous event - German Social Unrest
Posted: Tue Aug 04, 2009 2:20 pm
by doomtrader
Personally I would choose the second option.
RE: Erroneous event - German Social Unrest
Posted: Tue Aug 04, 2009 2:26 pm
by Mike Parker
Doomie,
Are you saying there is something we are missing?
When you use the second option, you lose the PP 200 or 300 it seems and your social unrest gets worse by much more than the 5 or 6 if you choose the other option.
RE: Erroneous event - German Social Unrest
Posted: Tue Aug 04, 2009 2:57 pm
by doomtrader
Trust me [8D]
RE: Erroneous event - German Social Unrest
Posted: Tue Aug 04, 2009 3:25 pm
by willgamer
ORIGINAL: doomtrader
Trust me [8D]
I took the second option in my recently completely game.
Sad to say, the only effects is noticed were the missing PPs and social unrest that seemingly took forever to rise.... [:(]
I guess you're saying some bad thingy was avoided? [&:]
RE: Erroneous event - German Social Unrest
Posted: Tue Aug 04, 2009 3:34 pm
by Mike Parker
Well I am not sure losing the 200 PP and then 20% of the German income until SU recovers can be counter acted easily. When I get a chance I will look at this event in detail and see what flags it might be setting for other events.
RE: Erroneous event - German Social Unrest
Posted: Tue Aug 04, 2009 3:45 pm
by Mike Parker
I think I see what he is saying.. or why he is saying it.
If you just keep saying "Damn" the event will keep having a chance to occur, and the higher your War Effort, the worse the SU hit is. You get hit in small bites, 3 4 5 6 but you will keep getting unrest. However if you EVER take the other option, pay the PP cost and the one time SU hit, this event will no longer fire. The longer you put off doing this though the more it will cost you in PP.
So it might very well be better to take the one time SU hit of 20 and pay your 200 or 300 PP rather than suffer the 'death by a thousand cuts' having this event fire off over and over and knock you down by 5 and 6 SU a pop.
RE: Erroneous event - German Social Unrest
Posted: Tue Aug 04, 2009 4:31 pm
by cpdeyoung
Aha, I do trust, when verified!
Chuck
RE: Erroneous event - German Social Unrest
Posted: Tue Aug 04, 2009 6:57 pm
by Romdanzer
Ummm....yes - if you look into the event script --> the event is NOT shut off if you choose option 1. It IS shut off if you choose option 2 (!!!).
So the correct choices in this event are:
Option 1: Small hit in SU - but possiblity of event reoccuring again in future and again and again as long as you take option 1. A reoccuring event-chain so to speak....
Option 2: Big hit in SU and large PP loss - HOWEVER this event "chain" is then SHUT OFF!
NOW which option do you take?
Romdanzer
RE: Erroneous event - German Social Unrest
Posted: Tue Aug 04, 2009 9:07 pm
by RandomAttack
Yet another event that you can't interpret without going to the code... [&:]
RE: Erroneous event - German Social Unrest
Posted: Wed Aug 05, 2009 5:42 am
by doomtrader
RandomAttack,
If we put the exact information about the choices, then who will pick up the first option?
It's somewhat like in real life. When you have got a demonstration, you can spend limited resources to calm down the people, or you can spend a lot of money for reform.
So in this case you can just reconsile with the society mood, or try to explain them why such thing is happen. If I would write straight that the second option make no more demonstrations then you will never pick first one. But the point is that in different games you will try different options.
RE: Erroneous event - German Social Unrest
Posted: Wed Aug 05, 2009 10:22 am
by Mike Parker
I have to agree with Randomattack. The event needs more information given to the player, as it is the information you give makes one choose the first one everytime.
You should do something like the following with the information given
Damn - (SU +6 And social unrest is likely to reappear)
Propaganda - (PP -200 SU +20 and there is a good chance further problems will be avoided)
Then do a slight redesign of the event where the flag is set only 90% of the time or something. That way you can give some information about the event so we can make an intelligent choice, but not make it an automatic every time.
RE: Erroneous event - German Social Unrest
Posted: Wed Aug 05, 2009 10:29 am
by doomtrader
I'll see what can be done
RE: Erroneous event - German Social Unrest
Posted: Wed Aug 05, 2009 10:30 am
by Mike Parker
Doomie,
Just a suggestion though. I come off kinda critical sometimes, if you feel strongly about the event, leave it as is (although I will get around to suggesting a text rewrite for clarity).
RE: Erroneous event - German Social Unrest
Posted: Wed Aug 05, 2009 10:32 am
by Hard Sarge
Doom, I know what you are trying to say, but what the players are saying, is they are not getting enough info, to make the choice, the way alot of these are worded (and some of this may be in the tranlation ?) is not worth going for
the way alot of these are worded, it is not a choice, it is one, decent choice, two lousy choice (but in the code it could be a good one, but the player doesn't know)
plus we have a number of events that come up, that there is no choice, but it is worded as if there should be
IE
event will say something like
due to reseach, we may have found a way to improve our Armor forces
1.) buy Armor Div for 70 PP
2.) buy Armor Div for 350 PP
which one is the player going to go for ?
but with in the code for the event it could be
1.) pick one and no chance for advancement on the reseach tree
2.) pick two and gain 1 level of Armor tech, and lower the cost of Armor units by 40 PP
now, the 2nd one does look much better then the first one, but the player will never know (unless, he spying in the code/events)
RE: Erroneous event - German Social Unrest
Posted: Wed Aug 05, 2009 11:23 am
by doomtrader
That's why I'm going to take care of clarification in an elegant way, not to explain it directly but to give better hint.
Also an idea of limited chance to fail when you picked second option seems attreactive, but I'm not sure how time consuming it will be.
RE: Erroneous event - German Social Unrest
Posted: Wed Aug 05, 2009 12:24 pm
by willgamer
ORIGINAL: doomtrader
RandomAttack,
If we put the exact information about the choices, then who will pick up the first option?
Events should never offer options that are completely one sided. [:-]
I'm not saying they need to be balanced, but even if choice A is the best 80% of the time, there ought to be situations where perhaps choice B is attractive.
In the above social unrest, how about halving the penalty for the choice that leads to the recurring event?
You should be able to write fuller explanations within the context of two viable choices. [:)]
RE: Erroneous event - German Social Unrest
Posted: Wed Aug 05, 2009 6:04 pm
by PDiFolco
Well, the current event is a bit confusing, but above all I can't seeany connection between it and history ... Did someone noticed "social unrest" in SS controlled Nazi Germany by 44-45 ??? We could (should) have an event for the Stauffenberg conspiracy, which may well have ended the war in 44, but social unrest and production hit is fantasy...[8|]
RE: Erroneous event - German Social Unrest
Posted: Thu Aug 06, 2009 8:50 am
by Mehring
Events should never offer options that are completely one sided.
Exactly. Otherwise it's just a question of learning what does what every time. In this case the player with the most knowledge of code wins. Surely the idea of such events is to make the players make judgements related to their current situation. "Can I afford the social unrest hit now, or should I put it off and wait until France has surrendered? Will putting off dealing with the problem compromise future wars?" etc etc