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COUNTER MOD 1.0

Posted: Tue Aug 04, 2009 12:11 pm
by Magpius
After much pixel pushing, here is a very simple mod. Which pre-empts my 'old-skool' map mod.
all feedback considered for ongoing improvement...
thanks

RE: COUNTER MOD 1.0

Posted: Tue Aug 04, 2009 12:51 pm
by doomtrader
A screenie please,

and BTW: It's Wastelands [;)]

RE: COUNTER MOD 1.0

Posted: Tue Aug 04, 2009 1:03 pm
by Magpius
as requested...

Image

RE: COUNTER MOD 1.0

Posted: Tue Aug 04, 2009 1:04 pm
by Magpius
naval also...

Image

RE: COUNTER MOD 1.0

Posted: Tue Aug 04, 2009 2:22 pm
by doomtrader
This is really nice modification

RE: COUNTER MOD 1.0

Posted: Tue Aug 04, 2009 2:40 pm
by Tac2i
Love the counters! The map shown in the screenshot, well, it just looks really old: don't like it. The map reminds me of The Russian Campaign by Avalon Hill (still have a copy too).

 webZ

RE: COUNTER MOD 1.0

Posted: Tue Aug 04, 2009 7:12 pm
by Uxbridge
Very good!! [:)] Even though I'm a bit concerned by the missing info, for the first time I can actually see the strength of the units directly on the counters. This was very difficult earlier because of my infernal LCD-screen. This new mod made gaming a lot easier.

RE: COUNTER MOD 1.0

Posted: Tue Aug 04, 2009 7:48 pm
by Magpius
Thank Webizen,
actually I'm working on 2 versions.
a black and white gray scale mod. (a nostalgic tactics II tribute) and a coloured version based on a strategy and tactics magazine game called 'cobra' which I played to death as a teen. (I've taken the map and scanned the colour palette directly), although I'm grabbing .png ideas from games I currently own.
I wanted a retrograde old style map, and I realise it wont be everyone's 'cup of tea'. I'll leave really amazing mods up to the pros like GJK and JMass.
@Uxbridge, I fretted for a while about taking info off the counters, (and could be convinced to put it back on), but given all the information is repeated in the GUI, I felt the counter information was a little redundant.
...and finally to bleck. could you tell me how to get reasonably good black counter text, or I fear we will all have unit mods with yellow text and black drop shadow! I've tried but the text is not too sharp.
keep the feedback rolling in.
-ta.


RE: COUNTER MOD 1.0

Posted: Tue Aug 04, 2009 8:02 pm
by Uxbridge
Couldn't you have the traffic lights at the right side, between the NATO-symbol and edge of the counter? That info were good.

RE: COUNTER MOD 1.0

Posted: Tue Aug 04, 2009 9:17 pm
by Bleck
ORIGINAL: Agent S
could you tell me how to get reasonably good black counter text
Not sure what you mean by that - what text and shadow RGBs are the best to get black text?

RE: COUNTER MOD 1.0

Posted: Tue Aug 04, 2009 10:00 pm
by Wolfe1759
Very nice counter mod, I can almost see the cardboard [:)]

I'm not sure if this is possible but could a way of displaying the trafic light info on the counters be done by having unit strength in white if the unit is under full strength and the AP number in white if the unit can no longer participate in a multi-hex attack.

Only other thing I'd like to see is the displayed unit strength as a non decimal rounded to the nearest full number.

Thanks again for the mod.

RE: COUNTER MOD 1.0

Posted: Tue Aug 04, 2009 11:42 pm
by Magpius
Bleck,
from appearance.csv.
65;110;60;20;Arial;20;70;255;255;0;0;0;0;AP and Strength Text Dst and Font
okay
as I understand it...
all distances in pixels.
65; distance x horizontally left to right defining starting point of text.
110; distance y vertically top to bottom defining starting point of text
60; horizontal width of text display (like a cropping box if too small a value)
20; vertical height of text display (as above)
Arial; font name, can be anything as long as it's a defined font on machine
20; strength of character, how 'bold' to make text.
70;255;255 RGB(?) Colour definition of top character (in this case yellow)
0; -unknown
0;0;0 RGB(?) Colour definition of underlying (drop shadow) text. (in this case black).
questions.
1. Can the drop shadow text be 'removed' entirely so I only have 1 colour defined? or
2. Can the drop shadow text be located exactly under the top text to effectively hide it?
3 What is the unknown 0 that I can'y account for?
thanks.

RE: COUNTER MOD 1.0

Posted: Tue Aug 04, 2009 11:45 pm
by Magpius
to all,
when I have some more time
I'll add the supply indicators back in.
Will also change text from times roman to arial narrow

RE: COUNTER MOD 1.0

Posted: Wed Aug 05, 2009 5:23 am
by Bleck
You messed it up
65;110;60;20;Arial;20;70;255;255;0;0;0;0;AP and Strength Text Dst and Font

Meaning (from another thread):
Left ; Top ; Width ; Height ; FontName ; FontSize ; FontWeight ; TextColorR ;TextColorG ;TextColorB ;ShadowColorR ;ShadowColorG ;ShadowColorB ; Description of this line

So in your description you forgot about FontSize (20), so correct RGB values are 255/255/0 not 70/255/255.
ORIGINAL: Agent S
1. Can the drop shadow text be 'removed' entirely so I only have 1 colour defined? or
2. Can the drop shadow text be located exactly under the top text to effectively hide it?
3 What is the unknown 0 that I can'y account for?
1. No
2. No
3. Explained above

If you want black text, you can try white shadow:
65;110;60;20;Arial;20;70;0;0;0;255;255;255;AP and Strength Text Dst and Font
or gray (all shadow R, G and B equal, higher value=brighter color):
65;110;60;20;Arial;20;70;0;0;0;150;150;150;AP and Strength Text Dst and Font

RE: COUNTER MOD 1.0

Posted: Wed Aug 05, 2009 7:18 am
by Magpius
Thanks B.,
that will help tweak them nicely.
I have used the gray drop shadow approach, and it gives the numbers an embossed look. Quite acceptable.
I appreciate your help here.
-A.

RE: COUNTER MOD 1.0

Posted: Wed Aug 05, 2009 3:17 pm
by RandomAttack
Agent S,
Really like the counters!  And I LOVE the map--it DOES look just like AH The Russian Campaign.  Is it available for download yet??

RE: COUNTER MOD 1.0

Posted: Wed Aug 05, 2009 10:55 pm
by Magpius
thanks...
...soon

MAP & COUNTER MOD 1.1

Posted: Thu Aug 06, 2009 10:58 am
by Magpius
Time to play more than mod...
zip contains
upgraded counters & interim 'cobra' coloured map.

RE: MAP & COUNTER MOD 1.1

Posted: Thu Aug 06, 2009 11:00 am
by Magpius
screen grab for above.



Image

RE: MAP & COUNTER MOD 1.1

Posted: Thu Aug 06, 2009 11:17 am
by Anraz
Wow it  has its own magick!