Miller41 (J) v Wirraway (A) - Allied Perspective
Posted: Thu Aug 06, 2009 10:54 pm
This is the start of a new Grand Campaign, Scenario 1, from the Allied perspective against my WITP opponent Miller41. In our WITP campaign, I was Japan, so neither of us have much experience in predicting the other’s strategy and tactics for the side they are playing.
Game settings:
PDU - On
FOW - On
Weather - On
Real R&D - On
Allied DC - On
Reliable Torps - Off
No Withdrawals - Off
Reinforcements - Either +/- 15
Dec 7th Surprise – On
I allow myself as the Allies only an hour per turn for the first three turns to give the Japanese a reasonable head start.
So I believe the basic protocol for the Allies turn 1 is no changes except to TFs at Sea.
I deviated from that in a few cases where I thought there was a historical precedence.
In the PI:
I put S-37 and S-38 on patrol in the Bataan hex (according to Blair, that’s where they were on 8 Dec (Manila time). I left Sealion and Seadragon in port at Manila; they were being overhauled at Cavite. The other subs were dispersed with ready crews, so they are formed in a TF, but I did not deploy them to their wartime patrol site.
I put an air unit on recon to support the B17s at Clark preparing to strike Formosa.
I began moving units in China. I figured they had been at war for years.
China: Move the 10th, 25th and 32nd Army Groups out of the Wenchow/Chusion Salient NW to reinforce the defenses around Changsa. Increase the supply requirements at Changsa to draw the stockpiles out of Chusion.
Consolidate scattered troops behind the rivers to defend Loyang and Chengchow from the NE.
Malaya:
I began moving 2 ground units (6th and 15th Indian Bdes) in Northern Malaya consistent with the actual British plan for preemptive occupation of key terrain; although I had to change the plan specifics because the AE map terrain is necessarily only a representation.
I put Force Z to sea in a position where it can respond to a variety of threats as the Japanese strategy becomes clearer; also to give the Japanese player a chance to sink the big capital ships. However, the Nells and Bettys will have to get through one or two Buffalos the RAF can spare to provide LRCAP.
Game settings:
PDU - On
FOW - On
Weather - On
Real R&D - On
Allied DC - On
Reliable Torps - Off
No Withdrawals - Off
Reinforcements - Either +/- 15
Dec 7th Surprise – On
I allow myself as the Allies only an hour per turn for the first three turns to give the Japanese a reasonable head start.
So I believe the basic protocol for the Allies turn 1 is no changes except to TFs at Sea.
I deviated from that in a few cases where I thought there was a historical precedence.
In the PI:
I put S-37 and S-38 on patrol in the Bataan hex (according to Blair, that’s where they were on 8 Dec (Manila time). I left Sealion and Seadragon in port at Manila; they were being overhauled at Cavite. The other subs were dispersed with ready crews, so they are formed in a TF, but I did not deploy them to their wartime patrol site.
I put an air unit on recon to support the B17s at Clark preparing to strike Formosa.
I began moving units in China. I figured they had been at war for years.
China: Move the 10th, 25th and 32nd Army Groups out of the Wenchow/Chusion Salient NW to reinforce the defenses around Changsa. Increase the supply requirements at Changsa to draw the stockpiles out of Chusion.
Consolidate scattered troops behind the rivers to defend Loyang and Chengchow from the NE.
Malaya:
I began moving 2 ground units (6th and 15th Indian Bdes) in Northern Malaya consistent with the actual British plan for preemptive occupation of key terrain; although I had to change the plan specifics because the AE map terrain is necessarily only a representation.
I put Force Z to sea in a position where it can respond to a variety of threats as the Japanese strategy becomes clearer; also to give the Japanese player a chance to sink the big capital ships. However, the Nells and Bettys will have to get through one or two Buffalos the RAF can spare to provide LRCAP.




