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Online problems
Posted: Sat Apr 20, 2002 6:10 am
by RUsco
gmenfan,
I am not sure who this would go to, but I sent you an E-mail about some problems with an Online game I was playing.
German P1 v Soviets P2.
No problems for P1, but P2 had several instances of unlimited ammo counts during a turn, usually 1 vehicle only, but it moved to differant vehicles at differant times.
It started with a KV and moved to a B-7 shortly after we noticed it. P1 could not see the effected unit firing at him. No other problems.
Any ideas

Posted: Sat Apr 20, 2002 6:18 am
by Supervisor
Did you and your opponenet run the same verison of SPWAW with the same unmodified OOB's and if not did see any security warnings or corrupted OOB messages that you chose to ignore.?? Or are these feature turned on in the pref screen, the creators settings are the ones used for H2H/online play. I would look at your save myself but because of a computer upgrade in progress I haven't even reinstalled my SPWAW yet.
Posted: Sat Apr 20, 2002 4:57 pm
by RUsco
We had the same setting and used the same map. This was version 7.1, not H2H.
Posted: Tue Apr 23, 2002 5:33 am
by Goblin
That problem is actually one of the more common ones. We constantly have a tank or a/c that just doesn't run out of shots. This occurs more often when you 'Z' a hex. The shot counter just doesn't move when you fire, so you can fire and fire and fire, etc.
Then there is the duplicating crews from an exploded tank, moving one unit in a hex and having all units in that hex move with it (not formation movement either), teleporting units, different visibility for each player (plays he!! with the start lines), exploding vehicles that reappear, but still leave a burning hulk in the hex, op fire that shoots at your previous target instead of the new one, wondering how your tanks were killed because it didn't show your opponents shots at them, artillery hitting the upper left most corner of the map even without it being plotted there, OOOPS, sorry about rambling on!;)
Goblin