still some of the same complaints

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Hard Sarge
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still some of the same complaints

Post by Hard Sarge »

if this is going to be a simi stat driven game, can we have the stats mean something ?

a pitcher who does not get alot of strike outs, shouldn't get 12 in a game

a batter who strikes out 12 times a year, shouldn't strike out 3 times in the first two games of the season

a power/RBI guy shouldn't always come up with a 1-2 count with runners in score postion

good fielding players shouldn't alway make errors, bad fielding players shouldn't always come up with a great catch

worn out pitchers shouldn't pitch like they are already in the HOF
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RE: still some of the same complaints

Post by Hard Sarge »

hmmm, runner at 2nd, 2 outs, 3-2 pitch, runners will be going on the pitch, basehit and the runner on 2nd makes it to 3rd, WHY bother running on the pitch ?

runner on 1st, 71 speed, twice has stopped at 3rd on a Double by the next batter

(base running is better, but still, it is MUCH better for the AI then for the player)

375 foot flyball for the AI, is a Homerun, left field is 390, left center is 400, ball was hit to left center if the ball path is to be followed

a line drive that drops in right behind the infield is a 340 foot fly out, a ball hit past the wall in right, is a 210 foot flyout

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RE: still some of the same complaints

Post by Hard Sarge »

still think it is wrong for a pitcher to throw 210 pitches in a game, had 4 K's, 3 with bases loaded, last got a double play back to himself

not a bad game, 4-1

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RE: still some of the same complaints

Post by puresimmer »

ORIGINAL: Hard Sarge

if this is going to be a simi stat driven game, can we have the stats mean something ?

a pitcher who does not get alot of strike outs, shouldn't get 12 in a game

a batter who strikes out 12 times a year, shouldn't strike out 3 times in the first two games of the season

a power/RBI guy shouldn't always come up with a 1-2 count with runners in score postion

good fielding players shouldn't alway make errors, bad fielding players shouldn't always come up with a great catch

worn out pitchers shouldn't pitch like they are already in the HOF

I think you seem to be making sweeping statements off of a very small sample size. None of the stuff you point out here happens any where nearly as frequently as you are making it sound.

The amount of times you use "always" pretty much makes my point for me. Baseball is a long season, things will average out.

As you know, I am not making excuses, as I am constantly trying to improve the game, but posts like this are not fair, especially when one considers the amount of new folks that swing by here. This is not a fair characterization of the game.

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RE: still some of the same complaints

Post by puresimmer »

ORIGINAL: Hard Sarge

hmmm, runner at 2nd, 2 outs, 3-2 pitch, runners will be going on the pitch, basehit and the runner on 2nd makes it to 3rd, WHY bother running on the pitch ?

runner on 1st, 71 speed, twice has stopped at 3rd on a Double by the next batter

(base running is better, but still, it is MUCH better for the AI then for the player)

375 foot flyball for the AI, is a Homerun, left field is 390, left center is 400, ball was hit to left center if the ball path is to be followed

a line drive that drops in right behind the infield is a 340 foot fly out, a ball hit past the wall in right, is a 210 foot flyout

Agree on the 1st one, I'll look into it.

Not sure what park you were playing in, but you can go in the ballpark designer and see where the ball locations were placed. When playing the animation puresim uses these, so you may have to have a little more tolerance aesthetically, or adjust the park.

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Hard Sarge
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RE: still some of the same complaints

Post by Hard Sarge »

ORIGINAL: puresimmer

ORIGINAL: Hard Sarge

if this is going to be a simi stat driven game, can we have the stats mean something ?

a pitcher who does not get alot of strike outs, shouldn't get 12 in a game

a batter who strikes out 12 times a year, shouldn't strike out 3 times in the first two games of the season

a power/RBI guy shouldn't always come up with a 1-2 count with runners in score postion

good fielding players shouldn't alway make errors, bad fielding players shouldn't always come up with a great catch

worn out pitchers shouldn't pitch like they are already in the HOF

I think you seem to be making sweeping statements off of a very small sample size. None of the stuff you point out here happens any where nearly as frequently as you are making it sound.

The amount of times you use "always" pretty much makes my point for me. Baseball is a long season, things will average out.

As you know, I am not making excuses, as I am constantly trying to improve the game, but posts like this are not fair, especially when one considers the amount of new folks that swing by here. This is not a fair characterization of the game.


I have to strongly disagree, or I wouldn't posting this

I have seen batters who should strike 45 times in 500 some at bats, have over 30 in 100

I don't think I have ever seen a bad fielder make a error in a game yet, and if you forgot, I been around since you first released the game here

just looking thought the game stats, good fielders make more errors then not so good fielders, and alot more then lousy fielders do

and I used always in one line, based on what that line was about

maybe this stuff isn't a issue, when you let the game play itself, maybe the game works as you think when it is simming itself, but it doesn't when you are playing against it

the same stuff you say isn't happening all the time, is still the same stuff I been asking about since I been posting

in 3 games a 71 speed running stops at 3rd base on a double 4 times ?, a 94 speed on 2nd, 2 outs, base hit to right, stops at 3rd

we know there is something screwy with the pitching (the way the AI handles it)

Oakland in my game, doesn't have a closer or a 5th starter, it is only using 8 pitchers, I went in and called up some pitchers from the minors for it, but the AI put them right back

by the way, I am a Alpha and Beta tester, so I know how to watch for things that don't work, and how to try and report it

I think you got a good game, but think it could work better and be a great game

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RE: still some of the same complaints

Post by Hard Sarge »

ORIGINAL: puresimmer

ORIGINAL: Hard Sarge

hmmm, runner at 2nd, 2 outs, 3-2 pitch, runners will be going on the pitch, basehit and the runner on 2nd makes it to 3rd, WHY bother running on the pitch ?

runner on 1st, 71 speed, twice has stopped at 3rd on a Double by the next batter

(base running is better, but still, it is MUCH better for the AI then for the player)

375 foot flyball for the AI, is a Homerun, left field is 390, left center is 400, ball was hit to left center if the ball path is to be followed

a line drive that drops in right behind the infield is a 340 foot fly out, a ball hit past the wall in right, is a 210 foot flyout

Agree on the 1st one, I'll look into it.

Not sure what park you were playing in, but you can go in the ballpark designer and see where the ball locations were placed. When playing the animation puresim uses these, so you may have to have a little more tolerance aesthetically, or adjust the park.


okay, as I have said, it may be the flight path graphic is not showing in the right place, but, when the game tells you how far the ball has flown, and it has flown farther then any part of the fence, then there is a issue (other then a high wall, but then it wouldn't of been a fly out)

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RE: still some of the same complaints

Post by puresimmer »

ORIGINAL: Hard Sarge

ORIGINAL: puresimmer

ORIGINAL: Hard Sarge

hmmm, runner at 2nd, 2 outs, 3-2 pitch, runners will be going on the pitch, basehit and the runner on 2nd makes it to 3rd, WHY bother running on the pitch ?

runner on 1st, 71 speed, twice has stopped at 3rd on a Double by the next batter

(base running is better, but still, it is MUCH better for the AI then for the player)

375 foot flyball for the AI, is a Homerun, left field is 390, left center is 400, ball was hit to left center if the ball path is to be followed

a line drive that drops in right behind the infield is a 340 foot fly out, a ball hit past the wall in right, is a 210 foot flyout

Agree on the 1st one, I'll look into it.

Not sure what park you were playing in, but you can go in the ballpark designer and see where the ball locations were placed. When playing the animation puresim uses these, so you may have to have a little more tolerance aesthetically, or adjust the park.


okay, as I have said, it may be the flight path graphic is not showing in the right place, but, when the game tells you how far the ball has flown, and it has flown farther then any part of the fence, then there is a issue (other then a high wall, but then it wouldn't of been a fly out)


Can you zip up ypur assn and send it to me? I'll do some analysis on your play results and see if I can spot the issues.

It is too hard to do without being able to look at all kinds of variables. Be sure to zip up the .psa and .psx files. You can try the drop box on my home page, but folks seem to be having issues with that, so maybe www.sendthisfile.com would be better.

I look forward to digging in to the details.
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RE: still some of the same complaints

Post by Hard Sarge »

I find the PSA file, but the PSX file is from 11 days ago ?, I just started this season last night ???

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RE: still some of the same complaints

Post by CrashDavis »

I find the PSA file, but the PSX file is from 11 days ago ?,
Thats normal. .psx only updates at seasons end
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RE: still some of the same complaints

Post by Hard Sarge »

thanks, but, I only installed it last night ?

, but if those are the two he is looking for, I will try and send them
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RE: still some of the same complaints

Post by Hard Sarge »

Drop box says it was sent, hope I got it right :)
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RE: still some of the same complaints

Post by puresimmer »

Got it and you were on to something with the base runner advancement! I made some major changes to the modeling of base runner advancement on hits that I think you'll be thrilled with.

I ended up doing 2+ hours of analysis and tweaking after I got home from work tonight and I think I have things really close to MLB (based on my retrosheet data analysis).

I haven't been able to look at the fly ball distance stuff yet, but the base running model is way improved thanks to your persistence and feedback.

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RE: still some of the same complaints

Post by Hard Sarge »

Thank you Shawn

hope I don't come across as a total pain, my writing skills are not the greatest and people tend to take what I say the wrong way

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RE: still some of the same complaints

Post by Hard Sarge »

LOL, figures, all of my runs have come on HRs so far :)

odd though (roll of the die and all) but the last 7 HRs the AI has hit have all had the wind really helped that one message

(that was a odd one, the AI come up with 8 runs in the bottom of the 7th and 8th innings, 6 HRs, one was a 317 footer (that the wind didn't help) the rest were all over 400 with help)(the base running changes would of still meant, too little too late in that one)

next two HRs in the following game, were wind aidded (or so the message said)

as I said, either roll of the die or message is getting stuck

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RE: still some of the same complaints

Post by Hard Sarge »

not sure where to put this one

still ties into the game controls going away when you change a pitcher (that hurts)

base running rules worked good the AI !

so, bottom of the 9th, my middle man, gets the first out, so bring in Mesa, my closer to try and finish the game, but got to hit auto finish

the AI pulled the closer, and put in a very tired pitcher instead

looked like a very exciting ended to the game !!!!

I checked, Mesa didn't get hurt or anything (unless it was a minor that don't get reported ?)

also, I did have a rested shortman, why did it go with Joey who was worn out ?





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RE: still some of the same complaints

Post by Hard Sarge »

okay get a day off (really I think one of the issues on relief pitching is it takes too long to get rest for them, should be based on amount of work done, not if they pitched, IE you throw 5 innings in relief, yea, you getting a day off, but you throw 5 pitches, you can pitch the next day with no issues (other then skill)

well, get the day off, Joey is still worn out

starting pitcher does a good job, gets it into the 9th, but has thrown alot of pitches and does not have much of a lead (3-1)

bring in Mesa my closer, and turn the game over to the AI

the AI brings Joey right back into the game (two games Mesa has not thrown a pitch)

now, other then my other started, Joey is the only pitcher who is tired

(I have gone in and set these two guys, Joey to be used as Setup and Mesa to be used in intended role)



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