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Operational Movement Map Indication
Posted: Mon Aug 10, 2009 10:58 am
by Cheeks
Any chance that a Front or Operatonal movement arrows indicating thrust depth and direction, much like what appears on the operational maps developed after WW2.
In every simulation I've played (board-game style), movement is indicated for one turn and for a specific unit by a single arrow. Upon the next turn, any former path is deleted.
Perhaps a "summary map" that shows the past movement history of an Army or Corps updated every one to two weeks game-time.
This would be the ultimate tool for the armchair general.

RE: Operational Movement Map Indication
Posted: Thu Aug 13, 2009 7:14 pm
by TPM
I totally agree, this would be great. Something like what they've got in Hearts of Iron (I know it's a totally different game), where you click a unit and you can see it's ultimate objective, not just the closest place it's moving to.
RE: Operational Movement Map Indication
Posted: Mon Aug 17, 2009 5:51 pm
by Justascratch
I agree as well that some sort of sustained view of your overarching strategy would be a wonderful addition to the game. Especially with the epic scale of this title.
RE: Operational Movement Map Indication
Posted: Mon Aug 17, 2009 10:37 pm
by IronManBeta
Wasn't this general issue raised in the Panther Games forum? I seem to recall that the developers asked if this would be valuable and the consensus was crushingly uninterested. Of course, my memory could be faulty on this one, and if so, I apologize at once....
I have played with this idea myself but it is hard to scope it out. My feeling is that once you start down this slippery slope you have to keep adding new features and the supposed aid could morph into a complete parallel UI as people keep asking for one more thing.
My concept was to draw ovals on assembly points and objectives and then connect them with various arrow types showing whether an assault, attack on the march, probe, etc was being ordered. This would basically be a once-only exercise performed before the game begins and then the game would play out and the player would see the contrast between the plan and the outcome towards the end.
I'm genuinely curious what other people have in mind for this concept.
RE: Operational Movement Map Indication
Posted: Tue Aug 18, 2009 5:35 am
by Muzrub
I like the idea of arrows, they look more professional!
RE: Operational Movement Map Indication
Posted: Tue Aug 18, 2009 7:37 am
by paullus99
The vaporware game "Road to Moscow" was supposed to act very much in the same manner (draw out operational plans & let the computer play out the war).
Interesting concept, wish it could have made it to market.
RE: Operational Movement Map Indication
Posted: Sat Aug 22, 2009 8:44 pm
by lparkh
another vote for this.
RE: Operational Movement Map Indication
Posted: Sat Aug 22, 2009 11:56 pm
by PyleDriver
My idea is only Gary could make a game like "Road to Moscow' happen. The guy dreams of this stuff, Joel too, me also, bad huh...
RE: Operational Movement Map Indication
Posted: Sun Aug 23, 2009 1:42 am
by paullus99
I'd love to get the whole story on the RtM debacle.
RE: Operational Movement Map Indication
Posted: Sun Aug 23, 2009 4:42 am
by goranw
Hi!
On my mapsite
www.mannaberg.se I have, a time ago, uploaded some RtM screens.
Regards,
GoranW