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Well, that was a real FUBAR...

Posted: Tue Aug 11, 2009 2:43 pm
by herwin
Playing the Coral Sea scenario, I ordered the Lady Lex to lift up her skirts and head north at full speed. I ordered the Yorktown (3 hexes away) to follow her. Guess what happened...

CV2 and her TF ended up six hexes north, and the Yorktown about three hexes behind her.

In the Aleutians scenario, I had a IJN CVTF headed east at mission speed, with a replenishment TF four hexes in front. I ordered the replen TF to meet the CVTF and refuel her. Next turn, the CVTF had advanced six hexes and the replenishment TF had also sailed east six hexes, so they were still four hexes apart. At this point, the replen TF was about 5 hexes from one of the American bases. So I waited another turn--same thing happened. Now both TFs were in airstrike range, the replen TF in the hex next to the American base.

I think the link-up logic needs work.

BTW, where should this thread be posted?

RE: Well, that was a real FUBAR...

Posted: Tue Aug 11, 2009 2:46 pm
by Mynok
ORIGINAL: herwin

Playing the Coral Sea scenario, I ordered the Lady Lex to lift up her skirts and head north at full speed. I ordered the Yorktown (3 hexes away) to follow her. Guess what happened...

CV2 and her TF ended up six hexes north, and the Yorktown about three hexes behind her.

I don't understand why you would have expected anything else but this to happen. You set full speed. It's going to run at full speed. There's no way Yorktown was going to catch up.[&:]

RE: Well, that was a real FUBAR...

Posted: Tue Aug 11, 2009 2:55 pm
by herwin
ORIGINAL: Mynok

ORIGINAL: herwin

Playing the Coral Sea scenario, I ordered the Lady Lex to lift up her skirts and head north at full speed. I ordered the Yorktown (3 hexes away) to follow her. Guess what happened...

CV2 and her TF ended up six hexes north, and the Yorktown about three hexes behind her.

I don't understand why you would have expected anything else but this to happen. You set full speed. It's going to run at full speed. There's no way Yorktown was going to catch up.[&:]

Full speed = 10 knots???

RE: Well, that was a real FUBAR...

Posted: Tue Aug 11, 2009 2:58 pm
by Justascratch
You have a CV taskforce with a top speed of 10 knots? Why?

RE: Well, that was a real FUBAR...

Posted: Tue Aug 11, 2009 3:11 pm
by Capt Henry_MatrixForum
Maybe a stupid question, but I assume the allied carrier task forces had fueled DDs so there was no need to refuel during the sprint? I agree that a 10 knot speed of advance does sound slow. What speed of advance would be reasonable for a carrier to maintain while conducting flight ops during the day? That's maybe outside the scope of the program to deal with.

RE: Well, that was a real FUBAR...

Posted: Tue Aug 11, 2009 3:31 pm
by herwin
ORIGINAL: Justascratch

You have a CV taskforce with a top speed of 10 knots? Why?

The top speed of the Coral Sea TFs is >= 30 knots. Six hexes per day is 10 knots.

RE: Well, that was a real FUBAR...

Posted: Tue Aug 11, 2009 3:34 pm
by herwin
ORIGINAL: Capt Henry

Maybe a stupid question, but I assume the allied carrier task forces had fueled DDs so there was no need to refuel during the sprint? I agree that a 10 knot speed of advance does sound slow. What speed of advance would be reasonable for a carrier to maintain while conducting flight ops during the day? That's maybe outside the scope of the program to deal with.

The DDs were fully fueled.

HISTORY

A CVTF conducting flight ops had an advance rate of 15-20 knots. However, USN CVTFs conducted strategic redeployments--e.g., Yorktown after Coral Sea--at 25-30 knots.

RE: Well, that was a real FUBAR...

Posted: Tue Aug 11, 2009 4:05 pm
by Mynok

Retirement allowed or remain on station?

RE: Well, that was a real FUBAR...

Posted: Tue Aug 11, 2009 7:47 pm
by herwin
ORIGINAL: Mynok


Retirement allowed or remain on station?

Remain on station.

RE: Well, that was a real FUBAR...

Posted: Tue Aug 11, 2009 7:48 pm
by Mynok

No clue. It sure sounds like they used a bunch of ops points for something though.

RE: Well, that was a real FUBAR...

Posted: Tue Aug 11, 2009 10:39 pm
by seydlitz_slith
Maybe it had to do with the fuel burn at full speed. It may have forced the DDs to refuel. If you notice, fuel burn is MUCH higher at full speed. You also can get engine damage.

RE: Well, that was a real FUBAR...

Posted: Wed Aug 12, 2009 4:28 am
by herwin
ORIGINAL: seydlitz

Maybe it had to do with the fuel burn at full speed. It may have forced the DDs to refuel. If you notice, fuel burn is MUCH higher at full speed. You also can get engine damage.

I had taken the refuel issues into account. There was no engine (or other) damage after the saunter. I think the problem has to do with how the game engine handles coordination between TFs.

BTW, where should this be posted to be seen by the dev crew?

RE: Well, that was a real FUBAR...

Posted: Wed Aug 12, 2009 5:20 am
by Sardaukar
AE Naval and OOB Issues   might be a good place. 

RE: Well, that was a real FUBAR...

Posted: Wed Aug 12, 2009 6:37 am
by herwin
ORIGINAL: Sardaukar

AE Naval and OOB Issues   might be a good place. 

Done!