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Fighters present in the patch
Posted: Tue Aug 11, 2009 4:58 pm
by Uxbridge
Just to let everybody know - I don't think many have noticed this since the info is hidden in older threads - the new patch will have three types of aircraft: fighters, tactical bombers and heavy bombers!
Now how about that?! [8D]
RE: Fighters present in the patch
Posted: Tue Aug 11, 2009 5:11 pm
by SeaMonkey
However painfully slow it may be, you're getting there![;)]
RE: Fighters present in the patch
Posted: Tue Aug 11, 2009 5:17 pm
by gwgardner
ORIGINAL: Uxbridge
Just to let everybody know - I don't think many have noticed this since the info is hidden in older threads - the new patch will have three types of aircraft: fighters, tactical bombers and heavy bombers!
Now how about that?! [8D]
please explain the functional differences between those three air types, in the upcoming patch
thx
RE: Fighters present in the patch
Posted: Tue Aug 11, 2009 5:33 pm
by Anraz
Fighters provide air-cover and can directly attack enemy planes, tactical bombers can attack enemy units and ships. Strategic bombers can attack enemy ships and primarily hamper enemy production.
RE: Fighters present in the patch
Posted: Tue Aug 11, 2009 6:05 pm
by Anraz
Anyway more important (of course depending on point of view) is that we are changing way of dealing with air units, for example when a player want to attack enemy's land or air unit will ALWAYS have to chose a concrete unit. Just following the voice of the community...
RE: Fighters present in the patch
Posted: Tue Aug 11, 2009 10:46 pm
by Maddoc06
This is a small but significant improvement. Does more direct targetting come with it?
RE: Fighters present in the patch
Posted: Tue Aug 11, 2009 11:32 pm
by carnifex
As long as you're changing airplanes, please remember to get the AI to stop ground striking units just because they're in range, like the constant strikes Germany and Britain do on each others garrison units

RE: Fighters present in the patch
Posted: Wed Aug 12, 2009 12:54 am
by SeaMonkey
Don't forget about interdiction, all air units, to varying degrees were capable of hampering supplies.
Some preset actions for fighters would also be nice during your opponents turn, like intercept...in the area of its range, or CAP for the hex it occupies.
How about allocating them to escort your bombers, either TAC or SAC and ground attacks(fighter sweeps) should always be player designated to specific targets.
A recon mission might be appropriate also. Choosing this mode precludes them from other player phasing actions that turn, but reveals all enemy units in ...say..half their range, a radius defined circle....of course unless inclement weather exists.
RE: Fighters present in the patch
Posted: Wed Aug 12, 2009 3:44 am
by Anraz
ORIGINAL: Maddoc06
Does more direct targetting come with it?
Yes.
ORIGINAL: carnifex
As long as you're changing airplanes, please remember to get the AI to stop ground striking units just because they're in range, like the constant strikes Germany and Britain do on each others garrison units
AI audacity is reduced, if it is not enough we will reduce it further.
ORIGINAL: SeaMonkey
Some preset actions for fighters would also be nice during your opponents turn, like intercept...in the area of its range, or CAP for the hex it occupies.
Intercepting still will be present.
RE: Fighters present in the patch
Posted: Wed Aug 12, 2009 4:18 am
by Uxbridge
Earlier, when making a ground strike, the attacking units were supposed to contain its own allotment of fighters. Now with them being separate, how is escort or counter-intercept handled?
The most rewarding system, I think, would be if the intercepting enemy fighter would become the attacker, with friendly fighters intercepting it in return. Thus your tactical bomber would go for the target, the enemy would intercept and a friendly fighter would intervcept the enemy fighter, roughly in the same way that it works now. If the friendly fighter beats off the intercepting enemy fighter, the ground attack is conducted normally. If the friendly fighter fails to stop the enemy fighter, on the other hand, the latter can attack the tactical bomber.
Is this how it will work? Or will attacking tactical bombers have to fend for themselves?
Will strategic bombing be handled in the same way as before, with fighters thrown into the overall calculation? Or will it be like in ground strike, with the attacking player choosing unit and target, and not just target as it is now?
RE: Fighters present in the patch
Posted: Fri Aug 14, 2009 8:46 pm
by Fintilgin
ORIGINAL: Anraz
Anyway more important (of course depending on point of view) is that we are changing way of dealing with air units, for example when a player want to attack enemy's land or air unit will ALWAYS have to chose a concrete unit. Just following the voice of the community...
Oh! That's great. [:D] [&o] The current method was... unpleasant.
Hopefully we click on the air unit, we see the range highlighted, and then click on the unit we want to attack.
RE: Fighters present in the patch
Posted: Fri Aug 14, 2009 9:14 pm
by Bleck
ORIGINAL: Fintilgin
Hopefully we click on the air unit, we see the range highlighted, and then click on the unit we want to attack.
Almost [;)] You click on your air unit, you see enemy units in range highlighted, then you click on enemy unit

The same is for air combat and strategic bombardment.
RE: Fighters present in the patch
Posted: Sat Aug 15, 2009 2:56 am
by Uxbridge
Marvellous. [:)]
We have had one of these periods when everything breaks down at home. This week we had to buy a new car because the older one was showing signs of rapidly decreasing life expectancy; on tuesday a repairman will come collecting the TV-set for repair; last thursday I smashed my SLR-camera into the side of the car, breaking the display; and yesterday, my old and much dear watch were given death sentence and I have to find a new one!
But then ToW will have fighters and clickable air units, so I suppose it all evens out ... [;)]