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WW1 Scenario - is it possible?
Posted: Wed Aug 12, 2009 2:49 am
by Magpius
Before I embark on attempting this, some questions.
1. Is it possible/ feasible with the editor and .csv tables at our disposal? and
2. Where would I begin? ie:Map, OOB's, tech trees, unit types.
3. Is anyone modding scenarios at the moment?
thanks.
RE: WW1 Scenario - is it possible?
Posted: Wed Aug 12, 2009 4:10 am
by doomtrader
1. Yes,
2. I would start with modyfing the map and consts.csv file.
RE: WW1 Scenario - is it possible?
Posted: Wed Oct 07, 2009 4:39 am
by Magpius
I'm following doom's modding tutorial and seeing how far I can get...
here is a 1st thought regarding unit types.
infantry division => as is: standard unit in game
infantry corps => as is: slower moving, higher defensive value (incorporates machine gun at higher tech levels)
Motorised division => cavalry, quick,(loose ZOC), low offensive and defensive value
Motorised corps => not used
Panzer Division => tanks, less distance strength than current game
Panzer corps => Artillery, less mobile, firing range linked to tech levels
Airborne => not used
Air Division => Recon Balloons, no attack strength, no defensive strength, restricted movement
Air Army => fighters.
Strat Bombers => bombers.
naval units remain as is, with values reflecting 1914-1918 era
any thoughts before I start modding the consts.csv file? (lesson 2)
RE: WW1 Scenario - is it possible?
Posted: Wed Oct 07, 2009 10:38 am
by doomtrader
Remember that now we don't have air div and air army only, fighters and tact bombers
RE: WW1 Scenario - is it possible?
Posted: Wed Oct 07, 2009 10:43 am
by Magpius
i was just quoting from the consts.csv spreadsheet. I thought it still called up units as that...but same essentially applies, fighters-balloons; tac-fighters-fighters