Tried the Demo
Posted: Wed Aug 12, 2009 1:38 pm
Tried the Demo. It has the potential to be a very fun game. There are a few areas where I think the game misses the mark (for me). If these were changed, I'd say you'd have a real winner on your hands.
1) Air war seems broken. Ground strikes seem to do more damage to the (very expensive) planes then they do to the ground units being hit....making it generaly counter-productive to do ground attacks....even if you have air superiority and can fly unopposed.
This should be changed...in general doing ground strikes against enemy units should be advantageous from a PP perspective...unless the enemy has strong air defences....should be pretty rare for an air unit to take damage from doing so (unless it was intercepted).
2) Stacking.... The ability to put multiple units in a hex would (IMO) add hugely to the game. This would also allow you to put air units and ground units in the same hex. A big change, but I think it would allow you to do alot more then the game currently supports. Obviously there should be some maximum stacking limit.
3) Air-fields..... Rather then allowing air units to be based anywhere, putting actual airfields on the map where the planes had to be based out of would add more strategy to the game.
4) More unit types.... The games a little bland with the small variety of unit types.... for ground really you just have infantry, motorized, armor and airborne. The corps sized units are just larger formations of the same type....which is bit of a quirky way of doing things (IMO).
If you were able to impliment stacking you wouldn't need to worry about units of different sizes (corps/divisions)....and you could also open up different types of units with a little more variety to them...
Just off the top of my head you could have...
- Mountain/Alpine Div's
- Garrison/Militia/Reserve Div's
- Marine/Naval Infantry Div's
- Elite/Guard Divisions (for Infantry, Armor and Mot)
- Partisans
- Armored Infantry/Panzer Grenadier
- Air Defence/Flak
1) Air war seems broken. Ground strikes seem to do more damage to the (very expensive) planes then they do to the ground units being hit....making it generaly counter-productive to do ground attacks....even if you have air superiority and can fly unopposed.
This should be changed...in general doing ground strikes against enemy units should be advantageous from a PP perspective...unless the enemy has strong air defences....should be pretty rare for an air unit to take damage from doing so (unless it was intercepted).
2) Stacking.... The ability to put multiple units in a hex would (IMO) add hugely to the game. This would also allow you to put air units and ground units in the same hex. A big change, but I think it would allow you to do alot more then the game currently supports. Obviously there should be some maximum stacking limit.
3) Air-fields..... Rather then allowing air units to be based anywhere, putting actual airfields on the map where the planes had to be based out of would add more strategy to the game.
4) More unit types.... The games a little bland with the small variety of unit types.... for ground really you just have infantry, motorized, armor and airborne. The corps sized units are just larger formations of the same type....which is bit of a quirky way of doing things (IMO).
If you were able to impliment stacking you wouldn't need to worry about units of different sizes (corps/divisions)....and you could also open up different types of units with a little more variety to them...
Just off the top of my head you could have...
- Mountain/Alpine Div's
- Garrison/Militia/Reserve Div's
- Marine/Naval Infantry Div's
- Elite/Guard Divisions (for Infantry, Armor and Mot)
- Partisans
- Armored Infantry/Panzer Grenadier
- Air Defence/Flak