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UI Suggestion

Posted: Wed Aug 12, 2009 5:19 pm
by vollman
Looking at the screenshots, everything looks like there is only one unit per hex. Then I remember to look for the little number that says how many units are in the hex.

How about adding a little trim along the left and lower side of the counter when there's more than one unit? Maybe a trim for each additional unit, so a stack of three units would have two additional lines along the left and lower side of the counter.

That's how it looks when you're playing the board game. You can see the top unit, and you can see the edges of what's underneath, so you can see which hexes have more than a single unit, and can spot the big stacks easier.

Just a suggestion - I think it would be quite satisfying to the player if it's possible.

RE: UI Suggestion

Posted: Wed Aug 12, 2009 5:29 pm
by micheljq
ORIGINAL: vollman

Looking at the screenshots, everything looks like there is only one unit per hex. Then I remember to look for the little number that says how many units are in the hex.

How about adding a little trim along the left and lower side of the counter when there's more than one unit? Maybe a trim for each additional unit, so a stack of three units would have two additional lines along the left and lower side of the counter.

That's how it looks when you're playing the board game. You can see the top unit, and you can see the edges of what's underneath, so you can see which hexes have more than a single unit, and can spot the big stacks easier.

Just a suggestion - I think it would be quite satisfying to the player if it's possible.

This subject was brought already, see this thread : tm.asp?m=2147250

RE: UI Suggestion

Posted: Wed Aug 12, 2009 5:44 pm
by Grapeshot Bob
ORIGINAL: vollman

Looking at the screenshots, everything looks like there is only one unit per hex. Then I remember to look for the little number that says how many units are in the hex.

How about adding a little trim along the left and lower side of the counter when there's more than one unit? Maybe a trim for each additional unit, so a stack of three units would have two additional lines along the left and lower side of the counter.

That's how it looks when you're playing the board game. You can see the top unit, and you can see the edges of what's underneath, so you can see which hexes have more than a single unit, and can spot the big stacks easier.

Just a suggestion - I think it would be quite satisfying to the player if it's possible.

When you get used to it, the current way works pretty well. I am a beta tester and it seems like second nature to look there after playing many games.


Mark

RE: UI Suggestion

Posted: Wed Aug 12, 2009 6:22 pm
by Orm
ORIGINAL: vollman

Looking at the screenshots, everything looks like there is only one unit per hex. Then I remember to look for the little number that says how many units are in the hex.

How about adding a little trim along the left and lower side of the counter when there's more than one unit? Maybe a trim for each additional unit, so a stack of three units would have two additional lines along the left and lower side of the counter.

That's how it looks when you're playing the board game. You can see the top unit, and you can see the edges of what's underneath, so you can see which hexes have more than a single unit, and can spot the big stacks easier.

Just a suggestion - I think it would be quite satisfying to the player if it's possible.

Just wanted to post a picture of a naval base. The number if units in a stack can get quite big so a marking for each unit is not that practical.

I would have hated making this stack with real counters. [:D]

Image
Picture of Yamamoto inspecting the Japanese Navy.

RE: UI Suggestion

Posted: Wed Aug 12, 2009 6:54 pm
by MajorDude
ORIGINAL: Orm
ORIGINAL: vollman

Looking at the screenshots, everything looks like there is only one unit per hex. Then I remember to look for the little number that says how many units are in the hex.

How about adding a little trim along the left and lower side of the counter when there's more than one unit? Maybe a trim for each additional unit, so a stack of three units would have two additional lines along the left and lower side of the counter.

That's how it looks when you're playing the board game. You can see the top unit, and you can see the edges of what's underneath, so you can see which hexes have more than a single unit, and can spot the big stacks easier.

Just a suggestion - I think it would be quite satisfying to the player if it's possible.

Just wanted to post a picture of a naval base. The number if units in a stack can get quite big so a marking for each unit is not that practical.

I would have hated making this stack with real counters. [:D]

Image
Picture of Yamamoto inspecting the Japanese Navy.


It would have towered high over a jealous Mt. Fuji...!

RE: UI Suggestion

Posted: Thu Aug 13, 2009 2:31 am
by paulderynck
ORIGINAL: Orm

Just wanted to post a picture of a naval base. The number if units in a stack can get quite big so a marking for each unit is not that practical.

I would have hated making this stack with real counters. [:D]

Image
Picture of Yamamoto inspecting the Japanese Navy.
[:)] Yuck, yuck - reminds me of us trying to play AH The Longest Day. The second time the stack of 18 counters tipped over and created the dreaded domino effect on three more big stacks [:@] - we called off the invasion and put the game away to gather dust forever.

RE: UI Suggestion

Posted: Thu Aug 13, 2009 4:56 am
by ypsylon
Holy Moly! 68 unit stack. And if you need to find and move 34th unit, it does not matter if you move forward/backward with unit selection. [:D] Forget Mt. Fiji, even Mount Everest is envious! [;)]

OK, it is a port so I assume that most units in stack are ships. But are land stacks also unilimited in size? If yes then I think it is slightly over the top. There should be some kind of stacking limitation. Not so low like in WWI for example, where stacking units is seriously limited (and annoying but that is an interface issue), but also not completly free for all, to avoid seriously dumb configurations on the battlefield.

RE: UI Suggestion

Posted: Thu Aug 13, 2009 5:07 am
by warspite1
ORIGINAL: ypsylon

Holy Moly! 68 unit stack. And if you need to find and move 34th unit, it does not matter if you move forward/backward with unit selection. [:D] Forget Mt. Fiji, even Mount Everest is envious! [;)]

OK, it is a port so I assume that most units in stack are ships. But are land stacks also unilimited in size? If yes then I think it is slightly over the top. There should be some kind of stacking limitation. Not so low like in WWI for example, where stacking units is seriously limited (and annoying but that is an interface issue), but also not completly free for all, to avoid seriously dumb configurations on the battlefield.
Warspite1

Both land and air units (depending upon terrain type) have a limited stacking capability - ships too have limits unless in a major port.

RE: UI Suggestion

Posted: Thu Aug 13, 2009 10:37 am
by ypsylon
Thank you for clarification.[:)]

RE: UI Suggestion

Posted: Thu Aug 13, 2009 11:34 am
by Orm
ORIGINAL: ypsylon

Holy Moly! 68 unit stack. And if you need to find and move 34th unit, it does not matter if you move forward/backward with unit selection. [:D] Forget Mt. Fiji, even Mount Everest is envious! [;)]

OK, it is a port so I assume that most units in stack are ships. But are land stacks also unilimited in size? If yes then I think it is slightly over the top. There should be some kind of stacking limitation. Not so low like in WWI for example, where stacking units is seriously limited (and annoying but that is an interface issue), but also not completly free for all, to avoid seriously dumb configurations on the battlefield.

The maximum number of land units in a hex is 3; 2 corps/armies plus 1 division/brigade.
The maximum number of aircraft units in a hex is 4, often it is less.
Up to 4 naval units may stack in a minor port and unlimited number of naval units in a major port.

I had only Land (3) and Naval (alot) units in Tokyo so I could have moved in 4 AC for a grand total of 72 units in that hex. Even more if I did not have the convoys at sea.

That picture is actually how I had set up Japan for Global War.

RE: UI Suggestion

Posted: Thu Aug 13, 2009 12:41 pm
by morgil
Tipping Stacks ?
First thing we do, is to punch out the chits, and bundle them with clear tape, twice each way, then bluetac them on to wherever they have to go.
Works wonders, though, for SCS and CV's of more than 4 or so, we use the task force map thingy, and like Japan at start, there is one task force, Tokyo Harbour [:)]