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AI Aircraft replacement pool

Posted: Wed Aug 12, 2009 7:52 pm
by ART11
Hi,
After playing several turns in GC as Allies vs Japs AI I noticed that sth is wrong with AI aircraft loses - they were replaced very fast. After loading save file on AI side here we have the results for example (it's 24Dec game time):
1. Ki 51 - Month to date deliveries - 661!!! (production rate 120)
2.Oscar - this turn !!! above 140 (production rate 32)


Is it intentional? I know that AI needs some help but now this is a question about the scenario balance. AI level - historical
Regards
ART

RE: AI Aircraft replacement pool

Posted: Mon Aug 17, 2009 8:09 am
by ART11
Hmmm, any comments?

RE: AI Aircraft replacement pool

Posted: Mon Aug 17, 2009 8:58 am
by michaelm75au
Intentional

RE: AI Aircraft replacement pool

Posted: Mon Aug 17, 2009 3:13 pm
by ART11
Thanks:-)
Is it possible to switch off such a replacements? Or maybe on specified difficulity level it's not such a high. Looks like in my game Japs will receive 1000 aircraft in first month for free.
Regards
ART

RE: AI Aircraft replacement pool

Posted: Tue Aug 18, 2009 1:13 am
by pat.casey
What is the reason behind giving the AI this kind of absurd replacement rate? It makes any kind of attrition based strategy for a human player vs an AI kind of pointless doesn't it? I mean unless you get an absurd exchange rate, you can't overcome that kind of production as a 1942 allied player can you?

Is it just a play balance sort of thing (to give the AI a fighting chance)?