Man Am I Getting Hammered
Posted: Thu Aug 13, 2009 2:54 am
Playing GC Allies vs AI; first go.
My old WITP strategy was to attrit Japanese air - turn Java into an unsinkable super-CV, etc. But this game won't let me do this. I simply don't have enough fighters.
It's 12/29/41, and PM is already getting pounded. And I have not a single fighter in the entirety of Oz. Not even one. I have absolutely nothing to send against the air attacks on PM. What a disgusting turn of events.
I could pull fighters from Singapore, but that isn't a great option. I do have fighters in SE Asia, but I know I'll need them there (assuming Burma falls). PI is still alive, but I can't pull the fighters from there - restricted forever, etc. My groups at Pearl are at 1/4 or 1/3 strength thanks to the KB. And by the time I get some from the USA, PM will be long gone.
I think there's a lesson here: Next time, on my first turn, you better believe there will be air assets headed out from the US to Oz.
BTW - kudos to the AI guys - they did a great job here - the buzzards!
My old WITP strategy was to attrit Japanese air - turn Java into an unsinkable super-CV, etc. But this game won't let me do this. I simply don't have enough fighters.
It's 12/29/41, and PM is already getting pounded. And I have not a single fighter in the entirety of Oz. Not even one. I have absolutely nothing to send against the air attacks on PM. What a disgusting turn of events.
I could pull fighters from Singapore, but that isn't a great option. I do have fighters in SE Asia, but I know I'll need them there (assuming Burma falls). PI is still alive, but I can't pull the fighters from there - restricted forever, etc. My groups at Pearl are at 1/4 or 1/3 strength thanks to the KB. And by the time I get some from the USA, PM will be long gone.
I think there's a lesson here: Next time, on my first turn, you better believe there will be air assets headed out from the US to Oz.
BTW - kudos to the AI guys - they did a great job here - the buzzards!