In appearance.csv there are 3 new lines for every composition (there are still 7 of them: 1-5 are for units on map, 6 is for the purchase & deploy dialogs, 7 is for sea units).
Changes in appearance.csv (left one is your current version of single composition, right one is new)
- 2 new lines for indicator of frozen unit (icon visible if unit is frozen), Src and Dst, works as Commander indicator (single graphic)
- text "AP - Strength" is divided, so you can place them anywhere you want, set different font, color and size (strength is now rounded down). Sea units (7th composition) uses "AP Text Dst and Font" line for HP bar
There are also small changes in blinking indicators (AP left, Supply, Replacement and Attack). In your current version game draws them using sets of two sprites: top one is in OFF state, bottom one is in ON state. When indicator is not active, game only draws the OFF state all the time... when indicator is active, game uses them as animation frames, so it looks like it blinks. So it is either:
- indicator inactive: frame1, frame1, frame1, frame1...
- indicator active: frame1, frame2, frame1, frame2, frame1, frame2...
This was the old method.
After applying patch:
- indicator inactive: nothing is drawn
- indicator active: frame1, frame2, frame1, frame2, frame1, frame2...
So if you want indicator to blink, you must prepare two different frames (on and off state), but if you want indicator to by only turned on if active, then both frames should be the same.
CAUTION: for enemy unit the "Attack" indicator is using only frame1 if active, player's unit "Attack" indicator is using both.