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Weather

Posted: Fri Aug 14, 2009 11:14 pm
by RandomAttack
Is there any single place/entry to adjust the overall chances for bad weather? I know there are winter/mud files that have entries for hexes/range of hexes, but I was thinking of something more "universal".

RE: Weather

Posted: Fri Aug 14, 2009 11:20 pm
by Bleck
From what I can see in source code there is nothing else that affects weather probability.

RE: Weather

Posted: Fri Aug 14, 2009 11:26 pm
by RandomAttack
Ok-- I was afraid of that.  Thanks for the quick reply!  [:)]

RE: Weather

Posted: Sat Aug 15, 2009 6:25 pm
by doomtrader
You can add an entry for whole map, as the chans for a weather aggregates.


RE: Weather

Posted: Sat Aug 15, 2009 7:13 pm
by RandomAttack
What method would I use to do that?

RE: Weather

Posted: Sat Aug 15, 2009 7:45 pm
by doomtrader
You can do it in two ways.
make an event
mod the files winter_area.csv and mud_area.csv
Personally I would choose the second option