Newbie questions (longish)
Posted: Tue Apr 23, 2002 5:23 am
Hello,
Actually, I had this game from the "20 Wargame Classics" but I have never really tried hard enough to climb the learning curve. I have recently come back again and this time, I am serious.
Okay, I am playing with version 3.2 and I have only tried the scenario "Bagration" ( the destruction of Army Group Centre in 1944 ) as my "tutorial". I played Soviet side and I am using as the basis for this discussion.
Pardon if they are already answered here or somewhere I am not aware of. Here are my questions:
1. Is there any organised FAQ or tips somewhere? I have been to Web-Grognards, I only find some dated information.
2. WRT the above, the manual is less than helpful. It gives you some basic and confuses you with the rest. Not to mention it is terribly outdated in
version 3.2 now. Any better document I could use, about "readme.txt"?
3. Is "Bagration" the best place to start learning "blitzkreig" in WiR style? Any other suggestions?
4. Can I "relieve" Stalin from Soviet High Command (or Hitler in German counterpart)? This guy keeps ruining my day from time-to-time.
5. How is SL determined? What is the relations between SL and HQ unit?
6. How is replacement level get distributed? I am saying cause there is a chain of command among HQ units and I am not sure yes, in reality, there is a need of architectural HQs but in the game, is there such a need? Is the replacment level get "distrbuted" down the hierarchy or is it okay I just bump up individual "front"?
7. Can I make a Panzer Krop/Tank Crop out of the blue sky? How? Say, I find in "Bargartion", I don't have seem enough armor spearhead as there are only 2 Tank Crops at my disposal. I find my darling armour mixed with Shock armies or just embedded inside rifle divisions? If I could make a Tank Crop "shell" and transfer from exsisting formation, it would be better. Ot should I just "convert" an exsisting unit by moving divisions in and out of it?
8. How actually "blitzkreig" in WiR are done? I know in principle I just punched a hole in the line by whatever means and drive my armour though the hole in an attempt to cut of the SL and seal off as many formations as possilbe and then force them to surrender but not shatter. Okay, telling me something other than "a PBEM will teach you more than you ever had".
9. In view of rounding up enemy formation, is it a must to "kill off" enemy HQ units or just capture key railroad line?
10. How could I know which enemy HQ units have combat aircrafts in them? It is crucial for I don't want to wast my airfield bombing units. Most of the time I wasted my bombs upon an empty piece of flat land. ( possibly with a big cross and a banner "bomb me" on it )
11. What is enemy unit "cv" rating? How is it rated? I know cv:0 is the weakest form and is "cv:8" strongest?
12. About the "Supply" value in the status box. Is it for the current unit occupying? So a unit has been cut off with the supply rating of "0", so does that only affect the unit in that "hex"? If my move my unit into that hex, will it have another supply rating by then?
13. Should I switch factory production to full human control? Is it hard to allocate factory production and equipment upgrade?
14. What is the use of "move" command for a non-HQ unit? It lowers the readiness to much for long distance travels. Should I just "plot" them or it is better to use rail?
15. How is rail point calculated?
16. If I play German and I read from places the Italian/Western front will "shatter" one "day", how is the date got determined? The manual does not mention the calculations involved.
17. Is there any 3rd parties scenario available for this game?
18. Is there any plan to convert this into a "modern day" graphics and GUI? The GUI are very servicable and I have no problem with it, really. I am just curious for PacWar is getting an update afaik.
19. Does entanchment level go up automatically if I don't move the unit for a turn?
20. Is the "USAAF" option under Utility menu of any use?
21. Is the railroad get "converted" from German back to Russian in the game when the Soviets counterattacked? Anyway, what is the conversion rate of the railroad?
22. From the unit information window during combat phase, there are number under each icon. Is it strength of the unit? Is this value based on
readiness? What unit are the values? I know infranty formation are counted in squads and a squad contains roughly 500 men in version 3.2. Are there any difference between German and Russina units? What about artillery and AFV units?
23. Is there any ZoC system intac? If not, would there be any readiness loss or side-effects if one unit move along the adjacent to "hex" of an enemy
unit?
I think I still have some "more" but I cannot think of them right now. ( Thank goodness! ) If I come across more, I will post them here. Thank you for your patience of my poor English and long winderness. TIA.
Have a nice day.
Regards.
Actually, I had this game from the "20 Wargame Classics" but I have never really tried hard enough to climb the learning curve. I have recently come back again and this time, I am serious.
Okay, I am playing with version 3.2 and I have only tried the scenario "Bagration" ( the destruction of Army Group Centre in 1944 ) as my "tutorial". I played Soviet side and I am using as the basis for this discussion.
Pardon if they are already answered here or somewhere I am not aware of. Here are my questions:
1. Is there any organised FAQ or tips somewhere? I have been to Web-Grognards, I only find some dated information.
2. WRT the above, the manual is less than helpful. It gives you some basic and confuses you with the rest. Not to mention it is terribly outdated in
version 3.2 now. Any better document I could use, about "readme.txt"?
3. Is "Bagration" the best place to start learning "blitzkreig" in WiR style? Any other suggestions?
4. Can I "relieve" Stalin from Soviet High Command (or Hitler in German counterpart)? This guy keeps ruining my day from time-to-time.
5. How is SL determined? What is the relations between SL and HQ unit?
6. How is replacement level get distributed? I am saying cause there is a chain of command among HQ units and I am not sure yes, in reality, there is a need of architectural HQs but in the game, is there such a need? Is the replacment level get "distrbuted" down the hierarchy or is it okay I just bump up individual "front"?
7. Can I make a Panzer Krop/Tank Crop out of the blue sky? How? Say, I find in "Bargartion", I don't have seem enough armor spearhead as there are only 2 Tank Crops at my disposal. I find my darling armour mixed with Shock armies or just embedded inside rifle divisions? If I could make a Tank Crop "shell" and transfer from exsisting formation, it would be better. Ot should I just "convert" an exsisting unit by moving divisions in and out of it?
8. How actually "blitzkreig" in WiR are done? I know in principle I just punched a hole in the line by whatever means and drive my armour though the hole in an attempt to cut of the SL and seal off as many formations as possilbe and then force them to surrender but not shatter. Okay, telling me something other than "a PBEM will teach you more than you ever had".
9. In view of rounding up enemy formation, is it a must to "kill off" enemy HQ units or just capture key railroad line?
10. How could I know which enemy HQ units have combat aircrafts in them? It is crucial for I don't want to wast my airfield bombing units. Most of the time I wasted my bombs upon an empty piece of flat land. ( possibly with a big cross and a banner "bomb me" on it )
11. What is enemy unit "cv" rating? How is it rated? I know cv:0 is the weakest form and is "cv:8" strongest?
12. About the "Supply" value in the status box. Is it for the current unit occupying? So a unit has been cut off with the supply rating of "0", so does that only affect the unit in that "hex"? If my move my unit into that hex, will it have another supply rating by then?
13. Should I switch factory production to full human control? Is it hard to allocate factory production and equipment upgrade?
14. What is the use of "move" command for a non-HQ unit? It lowers the readiness to much for long distance travels. Should I just "plot" them or it is better to use rail?
15. How is rail point calculated?
16. If I play German and I read from places the Italian/Western front will "shatter" one "day", how is the date got determined? The manual does not mention the calculations involved.
17. Is there any 3rd parties scenario available for this game?
18. Is there any plan to convert this into a "modern day" graphics and GUI? The GUI are very servicable and I have no problem with it, really. I am just curious for PacWar is getting an update afaik.
19. Does entanchment level go up automatically if I don't move the unit for a turn?
20. Is the "USAAF" option under Utility menu of any use?
21. Is the railroad get "converted" from German back to Russian in the game when the Soviets counterattacked? Anyway, what is the conversion rate of the railroad?
22. From the unit information window during combat phase, there are number under each icon. Is it strength of the unit? Is this value based on
readiness? What unit are the values? I know infranty formation are counted in squads and a squad contains roughly 500 men in version 3.2. Are there any difference between German and Russina units? What about artillery and AFV units?
23. Is there any ZoC system intac? If not, would there be any readiness loss or side-effects if one unit move along the adjacent to "hex" of an enemy
unit?
I think I still have some "more" but I cannot think of them right now. ( Thank goodness! ) If I come across more, I will post them here. Thank you for your patience of my poor English and long winderness. TIA.
Have a nice day.
Regards.