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Targeting Repair Shipyards

Posted: Sun Aug 16, 2009 7:41 pm
by ny59giants
The AI just taught me something that both sides can use, targeting Repair Shipyards. KB-1 (Akagi & Kaga) hit Soerabaja and besides the TKs sunk, a group of bombers hit the Repair Shipyard and damaged 7 of 8. Thus, I'm down to 1000 capacity and it kicked out a few damaged Ducth subs trying to get repaired. [X(]

For an Allied player, they will need to add City Attack training for their B-17s. For Japan, Manila, Singapore, and Soerabaja may need to be hit to stop and/or severely restrict the ability to repair ships close to the front early in the war.

Another lesson learned the hard way today.

RE: Targeting Repair Shipyards

Posted: Sun Aug 16, 2009 7:51 pm
by jwilkerson
One reason my game has house rule against any city bombing until 7/43 (I wanted 1/44 but lost the debate). City "infrastructure" is still way too vulnerable - too easy to get "game over" results - at least IMHO !!!

RE: Targeting Repair Shipyards

Posted: Sun Aug 16, 2009 7:56 pm
by ny59giants
Joe,
 
Is this issue going to be addressed in a future patch??

RE: Targeting Repair Shipyards

Posted: Sun Aug 16, 2009 8:02 pm
by jwilkerson
No plan to - doesn't mean it won't - but no plan to. Issue has always been there since day one of WITP. Some people have house rules against it some don't - just depends on preference.

Having played an early WITP game (as Japanese) where my opponent made a point of sending every 4EB bomber he could against my "CITY" targets every turn - I saw the light. They are collectively not defensible with the available assets.

RE: Targeting Repair Shipyards

Posted: Sun Aug 16, 2009 8:25 pm
by herwin
ORIGINAL: jwilkerson

No plan to - doesn't mean it won't - but no plan to. Issue has always been there since day one of WITP. Some people have house rules against it some don't - just depends on preference.

Having played an early WITP game (as Japanese) where my opponent made a point of sending every 4EB bomber he could against my "CITY" targets every turn - I saw the light. They are collectively not defensible with the available assets.

I've also noticed that the Japanese interceptors (aircraft specifically designed to deal with the 4EBs) are nerfed in stock.

RE: Targeting Repair Shipyards

Posted: Sun Aug 16, 2009 9:14 pm
by jwilkerson
Planes with "cannon" like the "Tony" in stock can blow 4EB out of the sky. I've gotten 50, 60, 70 shot down per raid when they have come in unescorted, but the Tojo's for instance, do not perform as well.

RE: Targeting Repair Shipyards

Posted: Sun Aug 16, 2009 9:53 pm
by tigercub
[:(][:(][:(][:(][:(][:(][:(][:(][:(][:(][:(][:(][:(][:(][:(][:(][:(][:(][:(][:(] it should be looked at and put in patch that if they really do want a War game that works well.


Tiger!

RE: Targeting Repair Shipyards

Posted: Sun Aug 16, 2009 11:36 pm
by Mynok

There are more important things. This is easily dealt with as a house rule.

RE: Targeting Repair Shipyards

Posted: Mon Aug 17, 2009 1:48 am
by tigercub
Sure but i would like to see it on the shopping list at some stage.

Tiger!

RE: Targeting Repair Shipyards

Posted: Mon Aug 17, 2009 5:35 am
by n01487477
As I've stated before ... the strategic bombing interface is too revealing, and strategic bombing is too powerful, especially now with HI being concentrated in half the HI facilities. It is something that I hope will be considered one day as very important...