Playtesters wanted for Possum v5
Posted: Tue Apr 23, 2002 11:35 am
Hello All.
Well I've gotten to the point of a) Being just about finnished
and b) Being just about O.D.ed on playing games of WIR.
So Im looking for a few volunteers to play a few games for me, to find the errors that I've overlooked. ( I'm sure that there will be about 20 or so, from prior experience with this sort of thing, I just can't SEE them.) Things I would like checked are that units have what they are supposed to have, Factories, equipment, and new units appere where and when they are supposed to. Units don't morph into other units unless they supposed to.
Changes from v4 to v5 beta
1) Introduced the following new AFV’s. Lynx, Puma, PzJg-76mm,
L-6/40, Pz-35-S(f), Flammpanzer, Mineraumm, JPz-IV/48,
T-26 M39E, T-50, T-38, T-40, BT-2, BT-7M, Matilda, Sherman 76,
T-34 M41, T-44, KV-1 M41, ZiS-30, Su-76M.
2) Completely overhauled the Axis and Soviet Tank Production.
3) RE-worked the values of the all the other AFV’s. Most notably the following are now unique vehicles, and may not be manually upgraded from/to. (The computer, however will automatically upgrade them to the specified upgrade eventually.)
PzJg-47mm (ex PzJg-1b), Pz-IIf, Lynx, Puma, Nashorn, R-35, L-6/40, Flammpanzer, Mineraumm, T-37, T-38, T-40, BT-2, BT-5, T-28E, T-35, T-26 M40, ZiS-30, Su-76, Lee, Sherman 75, Sherman 76.
4) Changed the slot # of the Hetzer from #27 to #26, so the program now treat’s it as a light TD.
5) Re-arranged the Soviet divisions to place all of the permenent motorized divisions after the cavalry divisions; Also moved the Polish cavalry Division, and the Polish Tank Corps, to be listed directly after the Soviet Cavalry Divisions and Soviet Tank Corps.
6) All Soviet Cavalry Tank Regiments, and The first two Tank Regiments of each Tank Division, have been made into Brigades, so they will a) collect the right amount of tanks, and b) not re-equipped with heavy tanks.
7) Many Tank Regiments have been made into Tank Battalions, which is what they should have been. As now Tank batallions are capable of growing to 50 units!
8) Re-did the AFV’s of the Soviet Tank and SPG units, to give more historically correct AFV types
9) Changed the arrival location of the Soviet Reserve Divisions to arrive in their appropriate district HQ, where that District HQ is on the map.
10) Changed the Starting values of the Reserve Soviet Divisions and subunits, to give them more initial equipment. (they now start with about 30% TOE) Brand New Units still arrive in RGVK with a bare minimum of equipment.
11) Changed the 1st Abt of the “at start” German Panzer Divisions back into a Panzer Abt, equipped with Pz-II’s. As the Pz-II is now non-upgradeable, they will eventually become PzJg Abt’s equipped with Hetzers.
12) Re-did the “at start” AFV's of the Axis Panzer, Stug, and PzJg Abt’s to give a more historically correct types and numbers.
13) Delayed the arrival of the "at start" SS PzJg units until Jan-42.
14) Changed the Italian Giovani F Motorized division, and its sub-units, to SS nationality, to prevent it from dissapering apon the Italian collapse.
15) Added a PzJg unit to Giovani F, appearing Jan-42
16) Added the 91st Recon Abt, appering Jan-43, Equipped with 74 rather ferocious Puma’s!
17) Added a railway spur coming out of Kazan to map sf3, to help the soviet AI, as it keeps on insisting on moving RGVK to a blasted swamp hex, miles from nowhere!
18) Added the 4th Soviet Cavalry Corps to the map N.W. of Stalingrad, So the Soviet Player has access to this corps, from the start. (Note, do not delete the Motorized cavalry corps, as the will not become avaliable again until mid-43!
19) Moved the Northwest Front HQ on hex east, to prevent it from being overrun on the first turn by an aggressive German player.
20) Altered the order of the Axis Minor Motorized and Panzer units so that now the Hungarian 1st Motorized Division will morph into a PanzerGrenadier Division, rather than the 1st Rumanian Panzer Division.
21) Added the 5th Rumanian Stug Abt to the Rumanian 1st Pz Div, equipped with 12 x Stug-IIIb.
22) Added the 1st Hungarian PzJg Abt to the 1st Hungarian PzG division, arriving Turn 110 when it becomes the 1st PzG division.
23) Changed the arrival dates of the German Army Motorized Division’s PzJg Abt to be avaliable at start, and now equipped with a mix of Stug-IIIb’s (3rd, 10th, 14th, 18th) and PzJg-47mm’s. (20th, 25th, 29th, 36th, 228th)
24) Re-ordered the Axis AFV subunits, to include the new axis minor Abts, and to place the SS PzJg units at the top of the PzJg sequence, so that they get reinforcements first. Also changed the at start equipment totals; Many StuG and PzJg Abt’s becoming larger.
25) Added 2 Artillery factories (both size 1, in Kursk, and Kharkov ) and three Recon factories for the Soviets ( Size 5 LL, arriving turn 19, size 30 in Gorki, size 5 in Kursk.)
26) Altered the 31st and the 32nd Air Divisions to arrive equipped with 25 x Il-2 instead of with 130 x I-153 (I am now assuming that these units will leave all the obsolete A/c behind when they move from Transbkial & Siberian MD’s, )
*Accidentally left out in 1st Post*
27) Reduced the Axis Heavy industry to a total of 68 points, this seems to have slowed the growth of axis factories a bit, and will now cause problems for the Axis with getting sufficent opperations points to attack everywhere at the same time.
28) Added an Il-4 factory, size 1, to the Urals.
Well I've gotten to the point of a) Being just about finnished
and b) Being just about O.D.ed on playing games of WIR.
So Im looking for a few volunteers to play a few games for me, to find the errors that I've overlooked. ( I'm sure that there will be about 20 or so, from prior experience with this sort of thing, I just can't SEE them.) Things I would like checked are that units have what they are supposed to have, Factories, equipment, and new units appere where and when they are supposed to. Units don't morph into other units unless they supposed to.
Changes from v4 to v5 beta
1) Introduced the following new AFV’s. Lynx, Puma, PzJg-76mm,
L-6/40, Pz-35-S(f), Flammpanzer, Mineraumm, JPz-IV/48,
T-26 M39E, T-50, T-38, T-40, BT-2, BT-7M, Matilda, Sherman 76,
T-34 M41, T-44, KV-1 M41, ZiS-30, Su-76M.
2) Completely overhauled the Axis and Soviet Tank Production.
3) RE-worked the values of the all the other AFV’s. Most notably the following are now unique vehicles, and may not be manually upgraded from/to. (The computer, however will automatically upgrade them to the specified upgrade eventually.)
PzJg-47mm (ex PzJg-1b), Pz-IIf, Lynx, Puma, Nashorn, R-35, L-6/40, Flammpanzer, Mineraumm, T-37, T-38, T-40, BT-2, BT-5, T-28E, T-35, T-26 M40, ZiS-30, Su-76, Lee, Sherman 75, Sherman 76.
4) Changed the slot # of the Hetzer from #27 to #26, so the program now treat’s it as a light TD.
5) Re-arranged the Soviet divisions to place all of the permenent motorized divisions after the cavalry divisions; Also moved the Polish cavalry Division, and the Polish Tank Corps, to be listed directly after the Soviet Cavalry Divisions and Soviet Tank Corps.
6) All Soviet Cavalry Tank Regiments, and The first two Tank Regiments of each Tank Division, have been made into Brigades, so they will a) collect the right amount of tanks, and b) not re-equipped with heavy tanks.
7) Many Tank Regiments have been made into Tank Battalions, which is what they should have been. As now Tank batallions are capable of growing to 50 units!
8) Re-did the AFV’s of the Soviet Tank and SPG units, to give more historically correct AFV types
9) Changed the arrival location of the Soviet Reserve Divisions to arrive in their appropriate district HQ, where that District HQ is on the map.
10) Changed the Starting values of the Reserve Soviet Divisions and subunits, to give them more initial equipment. (they now start with about 30% TOE) Brand New Units still arrive in RGVK with a bare minimum of equipment.
11) Changed the 1st Abt of the “at start” German Panzer Divisions back into a Panzer Abt, equipped with Pz-II’s. As the Pz-II is now non-upgradeable, they will eventually become PzJg Abt’s equipped with Hetzers.
12) Re-did the “at start” AFV's of the Axis Panzer, Stug, and PzJg Abt’s to give a more historically correct types and numbers.
13) Delayed the arrival of the "at start" SS PzJg units until Jan-42.
14) Changed the Italian Giovani F Motorized division, and its sub-units, to SS nationality, to prevent it from dissapering apon the Italian collapse.
15) Added a PzJg unit to Giovani F, appearing Jan-42
16) Added the 91st Recon Abt, appering Jan-43, Equipped with 74 rather ferocious Puma’s!
17) Added a railway spur coming out of Kazan to map sf3, to help the soviet AI, as it keeps on insisting on moving RGVK to a blasted swamp hex, miles from nowhere!
18) Added the 4th Soviet Cavalry Corps to the map N.W. of Stalingrad, So the Soviet Player has access to this corps, from the start. (Note, do not delete the Motorized cavalry corps, as the will not become avaliable again until mid-43!
19) Moved the Northwest Front HQ on hex east, to prevent it from being overrun on the first turn by an aggressive German player.
20) Altered the order of the Axis Minor Motorized and Panzer units so that now the Hungarian 1st Motorized Division will morph into a PanzerGrenadier Division, rather than the 1st Rumanian Panzer Division.
21) Added the 5th Rumanian Stug Abt to the Rumanian 1st Pz Div, equipped with 12 x Stug-IIIb.
22) Added the 1st Hungarian PzJg Abt to the 1st Hungarian PzG division, arriving Turn 110 when it becomes the 1st PzG division.
23) Changed the arrival dates of the German Army Motorized Division’s PzJg Abt to be avaliable at start, and now equipped with a mix of Stug-IIIb’s (3rd, 10th, 14th, 18th) and PzJg-47mm’s. (20th, 25th, 29th, 36th, 228th)
24) Re-ordered the Axis AFV subunits, to include the new axis minor Abts, and to place the SS PzJg units at the top of the PzJg sequence, so that they get reinforcements first. Also changed the at start equipment totals; Many StuG and PzJg Abt’s becoming larger.
25) Added 2 Artillery factories (both size 1, in Kursk, and Kharkov ) and three Recon factories for the Soviets ( Size 5 LL, arriving turn 19, size 30 in Gorki, size 5 in Kursk.)
26) Altered the 31st and the 32nd Air Divisions to arrive equipped with 25 x Il-2 instead of with 130 x I-153 (I am now assuming that these units will leave all the obsolete A/c behind when they move from Transbkial & Siberian MD’s, )
*Accidentally left out in 1st Post*
27) Reduced the Axis Heavy industry to a total of 68 points, this seems to have slowed the growth of axis factories a bit, and will now cause problems for the Axis with getting sufficent opperations points to attack everywhere at the same time.
28) Added an Il-4 factory, size 1, to the Urals.