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turn length
Posted: Thu Aug 20, 2009 6:15 pm
by augustus
First of all, I want to say I've been waiting for this game for a long time and it's good to see that it's finally getting done!!
My question is, why did you keep the turn length at 7 days per turn. I would've thought that with added detail it would've been 1 day per turn like WITP. That way, incidentally, it may have been possible to use a WEGO system.
RE: turn length
Posted: Thu Aug 20, 2009 7:25 pm
by Joel Billings
Honestly, because I wanted to finish a game in my lifetime. [:)]
The goal of this game was to be bigger (in terms of unit count and map hexes) than any previous Gary Grigsby Eastern Front game, but to have it still be playable in a reasonable timeframe (I realize we all have different ideas on what is reasonable). With the current unit count and hex count, and given the kind of game it is, we felt a week was good enough (the first turn of Barbarossa is only 4 days, but that is the exception). Midway happened in a day (and the critical part was in less than 6 hours), while you couldn't really say the same thing about the massive land battles in Russia, where battles as decisive as Midway took weeks if not months. Not saying that a 1or 4 day game wouldn't have a certain appeal, it just wasn't what we wanted to do (or felt was best for the game).
RE: turn length
Posted: Thu Aug 20, 2009 9:11 pm
by PyleDriver
Well said Joel. Theres alot of good recreation in the battles, as in navel ones. You guys just have to wait a little longer...Sorry...