Development Update August 2009
Posted: Sun Aug 23, 2009 8:06 am
Development Update August 2009
Hi everybody! I promised to write up a little update every month. That promise I did not quite keep. However good news is development is still going on at a breakneck pace. Some ambitions might be down tuned a bit like the number of initial scenarios, but all in all its shaping up to bring a lot of new features to the engine. I am not going to call a release date because that always ends in tears, but I can say I went past the halfway point some time ago.
In this development update I want to give some info on one of the new features. And that feature is the return of officers. You might remember these guys from Peoples Tactics. I cut them out to save work for Advanced Tactics. But now I decided to give them a comeback opportunity. They will lead the staff in the HQs and give additional bonuses and sometimes penalties to the troops under command.
Officers will now and then receive personal actioncards. Cards can for example speed up certain troops, give defence bonuses or raise morale. These cards the officer can then play on the right unit on the right time. Also some officers will be subject to certain auto-events that for example can cause them to give orders without your approval.
They give the historical scenarios an even more historical feel. Seeing Heinz Guderian in command of XIX Panzer Corps and seeing him use his unique abilities to send the 1st Panzer Division just that extra 20 miles ahead of the bulk of the forces feels right.
But the random games will support officers too. There you will be able to change officers and recruit new ones into the officerpool. In the random games the officers will level up when they have gathered enough experience on the battlefield. Levelling up will raise their bonuses and the amount of actioncards they’ll be able to play.
Furthermore the engine will allow full modding of how officers are used and what sort of actioncards they can play and auto-events they can trigger. The amount of options this opens up for scenario designers is huge.
Well so far the sneak peak. Next development update I’ll discuss another new feature.
Kind regards,
Vic
Hi everybody! I promised to write up a little update every month. That promise I did not quite keep. However good news is development is still going on at a breakneck pace. Some ambitions might be down tuned a bit like the number of initial scenarios, but all in all its shaping up to bring a lot of new features to the engine. I am not going to call a release date because that always ends in tears, but I can say I went past the halfway point some time ago.
In this development update I want to give some info on one of the new features. And that feature is the return of officers. You might remember these guys from Peoples Tactics. I cut them out to save work for Advanced Tactics. But now I decided to give them a comeback opportunity. They will lead the staff in the HQs and give additional bonuses and sometimes penalties to the troops under command.
Officers will now and then receive personal actioncards. Cards can for example speed up certain troops, give defence bonuses or raise morale. These cards the officer can then play on the right unit on the right time. Also some officers will be subject to certain auto-events that for example can cause them to give orders without your approval.
They give the historical scenarios an even more historical feel. Seeing Heinz Guderian in command of XIX Panzer Corps and seeing him use his unique abilities to send the 1st Panzer Division just that extra 20 miles ahead of the bulk of the forces feels right.
But the random games will support officers too. There you will be able to change officers and recruit new ones into the officerpool. In the random games the officers will level up when they have gathered enough experience on the battlefield. Levelling up will raise their bonuses and the amount of actioncards they’ll be able to play.
Furthermore the engine will allow full modding of how officers are used and what sort of actioncards they can play and auto-events they can trigger. The amount of options this opens up for scenario designers is huge.
Well so far the sneak peak. Next development update I’ll discuss another new feature.
Kind regards,
Vic