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Damages ships in TF

Posted: Mon Aug 24, 2009 10:03 am
by Chris21wen
I've got two ships in two separate Escort TFs that are being shown as peirside repair or shipyard repair. This should be impossible.


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RE: Damages ships in TF

Posted: Mon Aug 24, 2009 10:11 am
by Chris21wen
I've just created another escort TF form damages ships in PH with the same result.

RE: Damages ships in TF

Posted: Mon Aug 24, 2009 10:59 am
by Don Bowen

Good. We're getting down to bugs with seldom used auxiliary features.

Let me think on this one. The ability to put ships under repair into Escort TFs is intended simply as giving a player a method of emergency evacuation when a base is threatened. The easiest way is just to clear the repair mode but I think the best way is to disallow transfer of the ship until is is brought back out of offline repairs.


RE: Damages ships in TF

Posted: Tue Aug 25, 2009 4:49 am
by Chris21wen
I think shipyard sould be alright to do that with as this implies drydock. For pieside and repairship they could get up steam within 4 or 5 hours so a delay of one pulse (nitght) would make sense. I suspect the way to do this is to give the ship op points if it put into a TF under these conditions. This would then satisfiy what I've said below.

Any ship other than those in readness should either be sunk, scuttled, captured unleass they are in a TF. By the way I often wondered why ships can't be captured in the game

RE: Damages ships in TF

Posted: Tue Aug 25, 2009 5:40 am
by JamesM
I noticed the same thing, when creating escort task forces you can add damaged ships in dry dock or pier side being repaired immediately.  However, when creating any surfaces, air and transport task forces in the same port at the same time you do not get this option.