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AI turn - slow that baby down
Posted: Tue Aug 25, 2009 5:29 pm
by NefariousKoel
I think the AI moves are still going far too fast.
Could we get a larger time delay after each piece moved by the AI? Preferably one when selected and another after each move?
RE: AI turn - slow that baby down
Posted: Tue Aug 25, 2009 5:45 pm
by LordJekky
It's certainly possible to do - i think we'll probably be looking to add some way to control the speed of the AI turns in an update, rather than forcing it to be fast or slow - much better if we let people choose their speed.
RE: AI turn - slow that baby down
Posted: Tue Aug 25, 2009 7:52 pm
by Adam Parker
ORIGINAL: LordJekky
It's certainly possible to do...
Can I recommend that this work be done sooner than later.
Too many games get their great patch after players have had the game too long. By then they don't want to play it anymore or the market has moved on and no one wants to buy it.
Carriers at War (Matrix) and Defending the Defending the Reich (HPS) are examples that come to mind for me. Patch finally gives players the features they want but everyone has moved on.
RE: AI turn - slow that baby down
Posted: Wed Aug 26, 2009 11:40 am
by LordJekky
I agree with you - however we have to deal with the issues regarding the demo before we can do the update. also, doing an update too quickly could mean that bugs get missed.
RE: AI turn - slow that baby down
Posted: Wed Aug 26, 2009 5:32 pm
by rich12545
Also consider some people are waiting for this stuff to be fixed before buying. This game looks right up my alley. But I won't purchase until this stuff is fixed and people on the forum are satisfied.
RE: AI turn - slow that baby down
Posted: Wed Aug 26, 2009 8:00 pm
by NefariousKoel
Having the option as to the speed would be great. [;)]