Interested in CC... will I be happy with it?
Posted: Tue Aug 25, 2009 6:33 pm
Hi folks,
I just ordered my copy of CC:LD after much deliberation, and am anxiously awaiting its arrival! I've never actually played or even seen the CC series, but I am a board game veteran (ASL especially). The big selling point for me was CC's inception as an ASL simulation, and from what I've heard it went its own way while maintaining the overall scope of SL. Basically I have two questions for the collective wisdom:
First; for those of you who know ASL in any of its incarnations - how does CC measure up? Sight unseen, I imagine the details of a squad plus its morale/behavior to be a real strong point. And, naturally, a computer simulation wil do a better job with various fog-of-war issues. But what about the overall scope of the game? The variety of units, equipment, terrain, etc... In ASL, it seems that virtually everything that existed during WWII exists in the game and virtually anything you could imagine doing - like swimming or cliff-climbing! - could be attempted in the game... I suspect the scope isn't as vast, but is it excitingly broad or frustratingly restrictive?
Second; a strong point of ASL was your ability to create your own scenarios using any combinations of units and terrain. I went with CC:LD because it seemed to be the most advanced PROGRAM of the bunch - not because Normandy is my favorite theater/campaign of the war. I much prefer, for example, the Russian theater, but didn't want to miss out on things like night fighting and air-support. Will I eventually want to buy the earlier games, or is there/will there be the possibility of playing the most advanced VERSION of the game with the forces/maps/scenarios included in the old ones (WaR; CoI)?
You see, I'm a boardgamer at heart and am imagining, wishfully, a single CC with "expansion modules." What I think we have, however, is separate CC games that are not interchangeable. How does it all work?
I just ordered my copy of CC:LD after much deliberation, and am anxiously awaiting its arrival! I've never actually played or even seen the CC series, but I am a board game veteran (ASL especially). The big selling point for me was CC's inception as an ASL simulation, and from what I've heard it went its own way while maintaining the overall scope of SL. Basically I have two questions for the collective wisdom:
First; for those of you who know ASL in any of its incarnations - how does CC measure up? Sight unseen, I imagine the details of a squad plus its morale/behavior to be a real strong point. And, naturally, a computer simulation wil do a better job with various fog-of-war issues. But what about the overall scope of the game? The variety of units, equipment, terrain, etc... In ASL, it seems that virtually everything that existed during WWII exists in the game and virtually anything you could imagine doing - like swimming or cliff-climbing! - could be attempted in the game... I suspect the scope isn't as vast, but is it excitingly broad or frustratingly restrictive?
Second; a strong point of ASL was your ability to create your own scenarios using any combinations of units and terrain. I went with CC:LD because it seemed to be the most advanced PROGRAM of the bunch - not because Normandy is my favorite theater/campaign of the war. I much prefer, for example, the Russian theater, but didn't want to miss out on things like night fighting and air-support. Will I eventually want to buy the earlier games, or is there/will there be the possibility of playing the most advanced VERSION of the game with the forces/maps/scenarios included in the old ones (WaR; CoI)?
You see, I'm a boardgamer at heart and am imagining, wishfully, a single CC with "expansion modules." What I think we have, however, is separate CC games that are not interchangeable. How does it all work?