Fatigue
Posted: Wed Aug 26, 2009 2:58 pm
The new fatigue model is unforgiving. Leave your air units on constant patrol ala WitP at your peril [X(]
Welcome to more micro-management hell.........ORIGINAL: cantona2
The new fatigue model is unforgiving. Leave your air units on constant patrol ala WitP at your peril [X(]
Yes, very sensible.ORIGINAL: Rob Brennan UK
just dont leave them on 100% .. simple. this isnt WITP so dont expect what worked in WITP to work in AE , learn and adapt.
IE CAP at 40-50 % seems sustainable . any higher and fatigue rockets . hence a high CAP level is only achieveable for a short time .. makes sense to me . adapt your air % to circumstances.
ORIGINAL: dpstafford
In my opinion, AE is unplayable (and not because of bugs). And I won't be playing it.
ORIGINAL: dpstafford
In my opinion, AE is unplayable (and not because of bugs). And I won't be playing it.
FOr a game that is unplayable, there seems to be an awful lot of people playing it.ORIGINAL: dpstafford
Yes, very sensible.ORIGINAL: Rob Brennan UK
just dont leave them on 100% .. simple. this isnt WITP so dont expect what worked in WITP to work in AE , learn and adapt.
IE CAP at 40-50 % seems sustainable . any higher and fatigue rockets . hence a high CAP level is only achieveable for a short time .. makes sense to me . adapt your air % to circumstances.
But shouldn't the game be about more than weighting transports and doing pilot bed checks? Yet this sort of stuff, even after you get it down, is still going to take up three quarters of your playing time? To what end? There were other less burden-some ways to slow the game pace.
They already have my money for AE. And I'm OK with that since I got way, way, way, way more than my money's worth playing WITP these last 5 years. They can consider it a contribution to WITP 2. (Which, BTW, I have heard will mandate selection of all of the bridge officers on every capital ship. Complete with PP penalty if you select the wrong ensign as the captain's assistant).
In my opinion, AE is unplayable (and not because of bugs). And I won't be playing it.
ORIGINAL: dpstafford
Yes, very sensible.ORIGINAL: Rob Brennan UK
just dont leave them on 100% .. simple. this isnt WITP so dont expect what worked in WITP to work in AE , learn and adapt.
IE CAP at 40-50 % seems sustainable . any higher and fatigue rockets . hence a high CAP level is only achieveable for a short time .. makes sense to me . adapt your air % to circumstances.
But shouldn't the game be about more than weighting transports and doing pilot bed checks? Yet this sort of stuff, even after you get it down, is still going to take up three quarters of your playing time? To what end? There were other less burden-some ways to slow the game pace.
They already have my money for AE. And I'm OK with that since I got way, way, way, way more than my money's worth playing WITP these last 5 years. They can consider it a contribution to WITP 2. (Which, BTW, I have heard will mandate selection of all of the bridge officers on every capital ship. Complete with PP penalty if you select the wrong ensign as the captain's assistant).
In my opinion, AE is unplayable (and not because of bugs). And I won't be playing it.
ORIGINAL: Rob Brennan UK
just dont leave them on 100% .. simple. this isnt WITP so dont expect what worked in WITP to work in AE , learn and adapt.
IE CAP at 40-50 % seems sustainable . any higher and fatigue rockets . hence a high CAP level is only achieveable for a short time .. makes sense to me . adapt your air % to circumstances.
ORIGINAL: rockmedic109
FOr a game that is unplayable, there seems to be an awful lot of people playing it.ORIGINAL: dpstafford
Yes, very sensible.ORIGINAL: Rob Brennan UK
just dont leave them on 100% .. simple. this isnt WITP so dont expect what worked in WITP to work in AE , learn and adapt.
IE CAP at 40-50 % seems sustainable . any higher and fatigue rockets . hence a high CAP level is only achieveable for a short time .. makes sense to me . adapt your air % to circumstances.
But shouldn't the game be about more than weighting transports and doing pilot bed checks? Yet this sort of stuff, even after you get it down, is still going to take up three quarters of your playing time? To what end? There were other less burden-some ways to slow the game pace.
They already have my money for AE. And I'm OK with that since I got way, way, way, way more than my money's worth playing WITP these last 5 years. They can consider it a contribution to WITP 2. (Which, BTW, I have heard will mandate selection of all of the bridge officers on every capital ship. Complete with PP penalty if you select the wrong ensign as the captain's assistant).
In my opinion, AE is unplayable (and not because of bugs). And I won't be playing it.
ORIGINAL: dpstafford
Yes, very sensible.ORIGINAL: Rob Brennan UK
just dont leave them on 100% .. simple. this isnt WITP so dont expect what worked in WITP to work in AE , learn and adapt.
IE CAP at 40-50 % seems sustainable . any higher and fatigue rockets . hence a high CAP level is only achieveable for a short time .. makes sense to me . adapt your air % to circumstances.
But shouldn't the game be about more than weighting transports and doing pilot bed checks? Yet this sort of stuff, even after you get it down, is still going to take up three quarters of your playing time? To what end? There were other less burden-some ways to slow the game pace.
They already have my money for AE. And I'm OK with that since I got way, way, way, way more than my money's worth playing WITP these last 5 years. They can consider it a contribution to WITP 2. (Which, BTW, I have heard will mandate selection of all of the bridge officers on every capital ship. Complete with PP penalty if you select the wrong ensign as the captain's assistant).
In my opinion, AE is unplayable (and not because of bugs). And I won't be playing it.
ORIGINAL: dpstafford
Yes, very sensible.ORIGINAL: Rob Brennan UK
just dont leave them on 100% .. simple. this isnt WITP so dont expect what worked in WITP to work in AE , learn and adapt.
IE CAP at 40-50 % seems sustainable . any higher and fatigue rockets . hence a high CAP level is only achieveable for a short time .. makes sense to me . adapt your air % to circumstances.
But shouldn't the game be about more than weighting transports and doing pilot bed checks? Yet this sort of stuff, even after you get it down, is still going to take up three quarters of your playing time? To what end? There were other less burden-some ways to slow the game pace.
They already have my money for AE. And I'm OK with that since I got way, way, way, way more than my money's worth playing WITP these last 5 years. They can consider it a contribution to WITP 2. (Which, BTW, I have heard will mandate selection of all of the bridge officers on every capital ship. Complete with PP penalty if you select the wrong ensign as the captain's assistant).
In my opinion, AE is unplayable (and not because of bugs). And I won't be playing it.
ORIGINAL: cantona2
ORIGINAL: dpstafford
Yes, very sensible.ORIGINAL: Rob Brennan UK
just dont leave them on 100% .. simple. this isnt WITP so dont expect what worked in WITP to work in AE , learn and adapt.
IE CAP at 40-50 % seems sustainable . any higher and fatigue rockets . hence a high CAP level is only achieveable for a short time .. makes sense to me . adapt your air % to circumstances.
But shouldn't the game be about more than weighting transports and doing pilot bed checks? Yet this sort of stuff, even after you get it down, is still going to take up three quarters of your playing time? To what end? There were other less burden-some ways to slow the game pace.
They already have my money for AE. And I'm OK with that since I got way, way, way, way more than my money's worth playing WITP these last 5 years. They can consider it a contribution to WITP 2. (Which, BTW, I have heard will mandate selection of all of the bridge officers on every capital ship. Complete with PP penalty if you select the wrong ensign as the captain's assistant).
In my opinion, AE is unplayable (and not because of bugs). And I won't be playing it.
I think the vast majority will disagree with this statement. AE is not WitP.
For the record, the original post was not a rant, rather a warning to fellow players.
ORIGINAL: Rob Brennan UK
just dont leave them on 100% .. simple. this isnt WITP so dont expect what worked in WITP to work in AE , learn and adapt.
IE CAP at 40-50 % seems sustainable . any higher and fatigue rockets . hence a high CAP level is only achieveable for a short time .. makes sense to me . adapt your air % to circumstances.
Even in WiTP, I didn't have 100% 'anything'. I always accounted for unit fatigue by ensuring that my air units had some rest periods built into their schedule. 70-80% naval search at *normal* range was my default in WiTP and it has served me well in AE too. I don't see appreciable crippling levels of fatigue in my air units as a result.ORIGINAL: Rob Brennan UK
just dont leave them on 100% .. simple. this isnt WITP so dont expect what worked in WITP to work in AE , learn and adapt.
IE CAP at 40-50 % seems sustainable . any higher and fatigue rockets . hence a high CAP level is only achieveable for a short time .. makes sense to me . adapt your air % to circumstances.