Whats the best editor settings ?
Posted: Thu Aug 27, 2009 10:13 pm
I have been trying for days, to come up with a solution that works, to allow for maximum surface combat action,I have given every ship in the database surface radar,as I'm not interested in any history,I want maximum surface action?[;)]
Problem is either the AI does not know that all the ships have radar,and so in therory should be able to see each other,but I still get stupid 1 & 2,000 yds night time action,when the radar should locate ships at 20,000 yds plus ?[&:]
Or the task forces just evade action.On one occasion at least I have had a large Japanese surface force,including Heavy & light cruiser's come up against a single allied damaged destroyer, which had serious engine problems,and was trailing smoke from a previous battle,and yet it managed to out run and evade undamaged Japanese ships, capable of doing 30 knots plus,I would have thought that would be virtually impossible to happen.[:-]
So whats the magical formula that work's please getting desperate,far to much air combat in the game and not enough SURFACE ACTION for me.[8D]
By the way I have just been watching the game play against itself AI V AI.[:'(]
Problem is either the AI does not know that all the ships have radar,and so in therory should be able to see each other,but I still get stupid 1 & 2,000 yds night time action,when the radar should locate ships at 20,000 yds plus ?[&:]
Or the task forces just evade action.On one occasion at least I have had a large Japanese surface force,including Heavy & light cruiser's come up against a single allied damaged destroyer, which had serious engine problems,and was trailing smoke from a previous battle,and yet it managed to out run and evade undamaged Japanese ships, capable of doing 30 knots plus,I would have thought that would be virtually impossible to happen.[:-]
So whats the magical formula that work's please getting desperate,far to much air combat in the game and not enough SURFACE ACTION for me.[8D]
By the way I have just been watching the game play against itself AI V AI.[:'(]