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TOE Slots?

Posted: Fri Aug 28, 2009 2:52 pm
by steveh11Matrix
Can I use any slot for TOEs, or are they (still) restricted to a certain range of slots?

Steve.

RE: TOE Slots?

Posted: Fri Aug 28, 2009 2:58 pm
by BigJ62

jap 2000 - 2349
allied 2350 - 2899

RE: TOE Slots?

Posted: Fri Aug 28, 2009 3:10 pm
by steveh11Matrix
ORIGINAL: BigJ62


jap 2000 - 2349
allied 2350 - 2899
Thanks, but... damn. I was kinda hoping we'd got free of slot ranges.

Steve.

RE: TOE Slots?

Posted: Fri Aug 28, 2009 3:17 pm
by Dili
Any unit needs a TOE? Better, an unique unit still needs a TOE from that slots if does not changes TOE?

RE: TOE Slots?

Posted: Fri Aug 28, 2009 3:58 pm
by steveh11Matrix
No, I don't have to use a TOE but I was kinda hoping to do so.

RE: TOE Slots?

Posted: Fri Aug 28, 2009 5:33 pm
by Dili
I know that units that change TOE need to use TOE and it is convinient if an unit shares its TOE with many others . But i am not sure that a unique unit needs a TOE set in TOE slots. I hope not. 349 it would be a low number if it includes every unique unit.

RE: TOE Slots?

Posted: Fri Aug 28, 2009 5:53 pm
by Dali
It is unreasonable to land without TOE.
Virtually all ground units somehow evolved.
Which drive would you do without a TOE?
Such 21.PzDiv TOE will have to change several times to at least a little realistic.


RE: TOE Slots?

Posted: Sat Aug 29, 2009 9:52 am
by Dili
For example a Garrison units, Engineering units, a Coastal Defense unit or an Artillery Unit. If your device upgrade path accounts for the equipement that changes.

RE: TOE Slots?

Posted: Sat Aug 29, 2009 11:47 am
by Dali
Yes, these small units appear TOE as unnecessary.
I'll still be doing, whether it is in that order.[/align]