Page 1 of 1

Getting started - what are the essential mods?

Posted: Wed Sep 02, 2009 4:31 pm
by MarkShot
At the moment, I am just interested in graphic/sound mods; especially things that improve the UI. Like I notice that the event window has poor contrast. Anything out there to improve that?

Thanks.

RE: Getting started - what are the essential mods?

Posted: Wed Sep 02, 2009 5:50 pm
by rickier65
ORIGINAL: MarkShot

At the moment, I am just interested in graphic/sound mods; especially things that improve the UI. Like I notice that the event window has poor contrast. Anything out there to improve that?

Thanks.

There is a summary pdf located here: tm.asp?m=2055612

The zip actually contains a PDF file that you can open without downloading. It includes UI mods that have been posted, and has links to the download thread. It hasn't been updated lately (waiting until after patch is out to update).

Couple of the UI mods i like are the Objective Flag mods (to make them a bit larger) and the HUD mod. but others maybe have other ideas.

Also, i use the JSGME mod mgr to help manage them.

Rick

RE: Getting started - what are the essential mods?

Posted: Wed Sep 02, 2009 5:51 pm
by Bil H
Mark, for UI try especially this one: http://www.matrixgames.com/forums/tm.asp?m=1800824 

A good place to start looking for mods is here:  http://www.matrixgames.com/forums/tm.asp?m=1784883 

I don't think anything has been done to improve the contrast with the event window, something for you to tackle, eh?  [;)]

Good to see you here.
Bil

RE: Getting started - what are the essential mods?

Posted: Sun Sep 06, 2009 4:18 pm
by spellir74
ORIGINAL: MarkShot

At the moment, I am just interested in graphic/sound mods; especially things that improve the UI. Like I notice that the event window has poor contrast. Anything out there to improve that?

Thanks.

EDITED

The patch will be out some time soon. It will have most or all of the essential mods. The ones it doesn't have will be more easily pointed to-- and possibly packed up-- by Rick and me et al.