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MCNA: Save the Italians, question

Posted: Fri Apr 26, 2002 10:21 pm
by Big T
I've just finished the sceneraio, where I had to take the town of Bir el Tenegor<sp?> ("light resistance", my a**) :eek:
Anyway, I recieved a Draw, and the next scen I am tasked with linking up with a cut off Italian group on the road to Derna, I chose the option for "eagles from above" (basiclly a bunch of Stukas! :D )

Now I see about 4000pts of victory hexes in british control, and one 1000 pt already in my possesion. But the briefing gave me the impresstion that I am to "SAVE" the Italians, yet I see no exit hexs listed. Nore: There are the normal RETREAT hexes, but none that I see are the special ones that give you points for leaving the map.

Does anyone have any experience with this that can advise me to ready for a knock down drag out fight, or a "shoot-and-scoot"?

Tanks! :)

Posted: Sun Apr 28, 2002 12:58 am
by DaveConn
If it's the scenario I'm thinking of, you "save the Italians" by keeping the British from killing them; you don't need to exit them from the map.
--Dave

Posted: Mon Apr 29, 2002 12:37 pm
by ZoomBoy27
Oh, I thought you meant, "save the Italians?"

ZoomBoy

Posted: Mon Apr 29, 2002 6:32 pm
by mao
("light resistance", my a**)

Was that a WBW scenario??? If so... there is NEVER light resistance in a WBW scenario...

Posted: Fri May 03, 2002 4:47 pm
by Wild Bill
It is, my friend. So much for intelligence, eh, Mao! Good to see you here.

David is right. "Saving" the Italians here means to keep them from being annihilated by attacking British forces. They are not to be exited and it would be difficult if not impossible to do so.

Instead, the Dietsl Kampfgruppe is to come to their aid and fight off the bloody boogers as they charge for the Italian camp.

So this one is really tough! They are being killed as you approach...and so are your men.

Good hunting!

Wild Bill

Thanks

Posted: Mon May 06, 2002 9:42 pm
by Big T
I appreciate the info, all. I finally finished that battle last night. I managed to even get a DV!

I was so proud of one of my little IT Tanks, that I nick named 'Matilda' cause that's was what it was acting like against the British Cruisers!! It must've had over 20-30 rounds bounce off of it. Alas, it finally bit the big one. (i think it took a Vickers MkII? with the 3inch'er gun to take it out) BUT, it had bought the precious time for my German force to get there and bail the rest of the Italians out. :D

(the next one looks like fun too, I get to steal some Matilda's. (Ironically enough!! :D )

Stealing Matilda Tanks - MCNA

Posted: Mon May 06, 2002 11:53 pm
by Wild Bill
Preparing this scenario took some doing. How to make Matildas "German friendly" and how to have the "tank crews" sneak in and take them without being fired upon in the tank depot.

With a little "Wilder" finnegaling, I got it to work. It is fun trying to extract those Matildas right out from under the British noses ;)

Wild Bill