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Artillery move by prolonge
Posted: Sun Sep 06, 2009 6:11 am
by Gribeauval
I have noted that unlimbered artillery pays 12 MP to move 1 hex (by prolonge).
But these artillery units don't pay any cost to move uphill or downhill.
Could you not introduce a cost for such a move ?
RE: Artillery move by prolonge
Posted: Sun Sep 06, 2009 1:59 pm
by jackx
Aye, probably a good idea to add some more (modifiable) movement modifiers for cannon. That way, light pieces (weight, not cailbre, you could even have light and heavy guns of the same calibre in one scenario) can be relatively faster off-road, and maybe get through more difficult terrain, without having an on-road speed of 60 miles per hour, which is what happens when you just handle the difference with MPs.
Moving artillery while deployed is certainly useful, but it doesn't feel right - particularly not when you use it to drag heavy guns into ZoC for maximum cannister carnage, napoleonic style.
I'd prefer it if the option to move while deployed could be assigned to each individual unit of artillery separately, just as you can restrict/allow formations for infantry...
RE: Artillery move by prolonge
Posted: Sun Sep 06, 2009 6:24 pm
by Gribeauval
In order to prevent the player from moving his artillery in EZOC for canister carnage, you could maybe introduce a new rule in the engine :
the artillery can't move in enemy ZOC.
(according to the manual, the artillery can't already leave voluntarilly an enemy ZOC).
It's just a suggestion, I don't know if it is a good idea.
RE: Artillery move by prolonge
Posted: Fri Sep 18, 2009 12:17 am
by Sertorius1
If you have to move the guns more than one hex you might as well limber them instead of prolonging them. I bet the gun crews would agree as well. [;)]
Tim has a point on the
thread about battalion guns. I would consider this to be more of an abstraction in game sense that while not technically correct, leads to a somewhat realistic results similar to what Tim wrote.
In order to prevent the player from moving his artillery in EZOC for canister carnage, you could maybe introduce a new rule in the engine :
the artillery can't move in enemy ZOC.
Point well taken. While it is possible to do to prolong in real life it is equally possible (highly likely) the gunners and anyone else involved to be shot at for their efforts.