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Pfff...air combat :(
Posted: Mon Sep 07, 2009 12:00 pm
by Streptokok
Hi, me again...
i downloaded the beta patch, installed it and over the weekend I restarted Jap campaign and slowely set my initial attacks, transports, initial strikes, set economy, check factories and updated plane production....
So was ready for turn 1, finaly checks and lets go.
So after 2 turns I can only say "Nerf bat has been working hard on Jap pilots/planes durig this patch".
I cant find other reason for such a terrible outcomes of my aerial combats that took first 2 turns.
My setup was basicly the same as first game pre-patch, but only a bit refined as to where aviation support should go after initial invasions. Didnt change altitude of fighters, missions were all left almost totaly the same.
Yet this patch turned to be complete masacre for my Jap aviators, as if I sent complete newbs to fight instead of "crack" pilots that Japs suposedly had at begining of war.
Each and every turn I lost more fighters even tough none of them were set to strafing airfield missions. Pure Escort and LrCap missions.
And even tough my fighters took "heavy" toll my bombers took even higher toll.
43 lost Nells and Beties first turn? [X(]
Where the hell am I suposed to find replacements for those loses, and the war has barely started?
50 pilots dead first 2 turns?
Each turn more fighters lost in air to air combat than what allies lost?
60%-75% Nates abort combat due to either gun jam, mechanical problems or engine cut off???
This is totaly funny, out of 40 Nates that showed up to defend Khota invasion ships only 10 fought [:@]
I mean gimme a break and tone this "mechanical problems" down a bit in final patch, this is stupid.
Now I have to bring double extra escort in order to have some protection

And not to mention to funniest thing. Those Nates attacked 2 old biplane torp bombers, teh Swordfishes, shot down one only to have the second one torpedo haruna [:@][:D]
In short - WTF?
31 zeros vs 14 P-40E and I loose more Zeros? Cant enjoy farking "air superiority" first week of the war then when is Jap player gonna have it?
In first 2 turns I didnt have a single fight where I came on top, killing more than loosing [:(]
And that was second turn after my Sallies made few runs against the airfields with alot of runs ending in 140+ airfield hits?
EDIT: typo, not 34 zeros but 31...
RE: Pfff...air combat :(
Posted: Mon Sep 07, 2009 12:08 pm
by Grollub
This might be a nice show

RE: Pfff...air combat :(
Posted: Mon Sep 07, 2009 12:11 pm
by jwilkerson
There were no changes in this area in the patch, so not a patch issue.
I can't actually say what the issue is. I'm playing numerous games and not seeing this type of issue.
RE: Pfff...air combat :(
Posted: Mon Sep 07, 2009 12:20 pm
by Streptokok
Ah I know, a whine post [:(]
But I just dont get it how am i suposed to get anywhere with these loses now, and it completely kills the fun of the game in later year, hell it kills the fun in 06/42 when allies get better planes.
What happens then? jap player cant even get his plane airborne, they get shot during take off?
Point is, there is no point playing AE like this, because with this results its a shure win for allied player in PEBM.
Whats the point of playing then?
Isnt the "fun" of playing it in the posibilty that it wont end the way WWII actualy ended?
In stock it was possible for advanced players to do unhistorical things like clearing China and Russia or India, taking north Australia and New Zeland. And it was too much, I agree. AE is suposed not to let this happen, but should allow for unhistorical to happen to some extent. With this kind of disaster I dont see how?
Its turn 2 ffs and my A/C polls are empty (those that matter ie. zero, betty, Nells even Nate pool is empty [:(] ), squads understrength....
-----
I need to go play wwiionline a bit and leave AE for a day or two alone me thinks, not good when a game gets frustrating...
RE: Pfff...air combat :(
Posted: Mon Sep 07, 2009 12:25 pm
by Bluebook
ORIGINAL: Streptokok
In short - WTF?
In short - its war, stuff happens.
Im not seeing abnormal losses in my pbem as Japan. To lose 3 Zeros for 1 P-40 in one battle is not the end of the world, and if the nates cause you headache, then dont use them. I have mine sitting in various fields in Indochine waiting for Oscars insted.
RE: Pfff...air combat :(
Posted: Mon Sep 07, 2009 12:29 pm
by Streptokok
I hear you and trust me I wouldnt "cry about it normaly" but in first 2 turns I didnt "win" any air to air combat.
Every time I lost more planes that my "crack" pilots shot down.
That just simply pisses me off [;)]
Bah, just disregard this thread then if u havent changed anything in patch, must be my "luck" then. Or lack of it.
RE: Pfff...air combat :(
Posted: Mon Sep 07, 2009 12:30 pm
by jwilkerson
ORIGINAL: Streptokok
Ah I know, a whine post [:(]
But I just dont get it how am i suposed to get anywhere with these loses now, and it completely kills the fun of the game in later year, hell it kills the fun in 06/42 when allies get better planes.
What happens then? jap player cant even get his plane airborne, they get shot during take off?
Point is, there is no point playing AE like this, because with this results its a shure win for allied player in PEBM.
Whats the point of playing then?
Isnt the "fun" of playing it in the posibilty that it wont end the way WWII actualy ended?
In stock it was possible for advanced players to do unhistorical things like clearing China and Russia or India, taking north Australia and New Zeland. And it was too much, I agree. AE is suposed not to let this happen, but should allow for unhistorical to happen to some extent. With this kind of disaster I dont see how?
Its turn 2 ffs and my A/C polls are empty (those that matter ie. zero, betty, Nells even Nate pool is empty [:(] ), squads understrength....
-----
I need to go play wwiionline a bit and leave AE for a day or two alone me thinks, not good when a game gets frustrating...
Main thing I wonder is what setting are you on for the AI??? Historical, Hard or Very Hard. If not on "Historical" try switching to "Historical" that should improve things. The AI gets combat bonuses on the higher levels.
RE: Pfff...air combat :(
Posted: Mon Sep 07, 2009 3:15 pm
by TheElf
ORIGINAL: jwilkerson
ORIGINAL: Streptokok
Ah I know, a whine post [:(]
But I just dont get it how am i suposed to get anywhere with these loses now, and it completely kills the fun of the game in later year, hell it kills the fun in 06/42 when allies get better planes.
What happens then? jap player cant even get his plane airborne, they get shot during take off?
Point is, there is no point playing AE like this, because with this results its a shure win for allied player in PEBM.
Whats the point of playing then?
Isnt the "fun" of playing it in the posibilty that it wont end the way WWII actualy ended?
In stock it was possible for advanced players to do unhistorical things like clearing China and Russia or India, taking north Australia and New Zeland. And it was too much, I agree. AE is suposed not to let this happen, but should allow for unhistorical to happen to some extent. With this kind of disaster I dont see how?
Its turn 2 ffs and my A/C polls are empty (those that matter ie. zero, betty, Nells even Nate pool is empty [:(] ), squads understrength....
-----
I need to go play wwiionline a bit and leave AE for a day or two alone me thinks, not good when a game gets frustrating...
Main thing I wonder is
what setting are you on for the AI??? Historical, Hard or Very Hard. If not on "Historical" try switching to "Historical" that should improve things. The AI gets combat bonuses on the higher levels.
This was going to be my first question.
RE: Pfff...air combat :(
Posted: Mon Sep 07, 2009 3:36 pm
by Chad Harrison
ORIGINAL: Streptokok
Nerf
This is a bit off subject, but its always funny to hear the word 'nerf' in regards to a game like AE. I almost feel like I stumbled into a RTS or MMORPG forum[:D]
RE: Pfff...air combat :(
Posted: Tue Sep 08, 2009 5:41 pm
by Streptokok
Well im chilled from the subject and the Nerf is used here because:
-i can understand getting hordes of allied 4E bombers passing trough cap and beating down their target good later in the game but to loose so many Jap 2E bombers early in the game and to barely scratch allied 2 E bombers on their attacks wich were crap btw, more than betty and Nells
-and to loose so many zeros to "obsolete" allied fighters in the begining
makes me wonna use teh Nerf word on japanese side.
You see you cant realy make the game "historical" because its not a game anymore.
You need to make it a bit balanced, give both players a chance to show what they know...
Not just to scorch 30 Nells on every attack for allies and then give maybe a kill or two of the attacking Hudsons and Blens to the Japs that have a hard time with plane pools anyway in AE.
Thats all from me in here, no point in whining just wanted to state my opinion.
Anyway few PEBMS have gone far enough for to see all effects in second half of 42 to 43 imho.
Japs get Tonys/Tojos later than in stock i think, will see what a sloughter fest it will be when a bit better allied planes arrive...
PS. I continued the game with some tactics re-thinking, well actualy alot of thinking [:'(], got a bit better results. After 2 turns I managed to even the loses and last turn i was +1 [:D]
Yes I got my brain overloded pondering what to change to get it right but thats what i expect of Witp. Other stuff I need in games i get in wwiionline [&o]
RE: Pfff...air combat :(
Posted: Tue Sep 08, 2009 5:52 pm
by Mynok
Why aren't you sweeping? Escort and LrCap are the worst missions for fighters.
RE: Pfff...air combat :(
Posted: Tue Sep 08, 2009 5:56 pm
by Streptokok
Oh I swept.
And even more Zeros never came back [:D]
Sweeps are now used only where I know ill encounter some really crappy CAP in my game...
RE: Pfff...air combat :(
Posted: Tue Sep 08, 2009 6:38 pm
by tbridges
Hey Mynok...please help this noob understand your comment. My air combats have been turning out terrible and I need help. [&:] Are you saying that I'll have better results if I send in my fighters on a sweep misssion (instead of Escort) to precede my bombing strike? Won't my bombers be left unprotected then? What about the enemy CAP that the sweep misses?
RE: Pfff...air combat :(
Posted: Tue Sep 08, 2009 7:07 pm
by TheTomDude
ORIGINAL: jwilkerson
ORIGINAL: Streptokok
Ah I know, a whine post [:(]
But I just dont get it how am i suposed to get anywhere with these loses now, and it completely kills the fun of the game in later year, hell it kills the fun in 06/42 when allies get better planes.
What happens then? jap player cant even get his plane airborne, they get shot during take off?
Point is, there is no point playing AE like this, because with this results its a shure win for allied player in PEBM.
Whats the point of playing then?
Isnt the "fun" of playing it in the posibilty that it wont end the way WWII actualy ended?
In stock it was possible for advanced players to do unhistorical things like clearing China and Russia or India, taking north Australia and New Zeland. And it was too much, I agree. AE is suposed not to let this happen, but should allow for unhistorical to happen to some extent. With this kind of disaster I dont see how?
Its turn 2 ffs and my A/C polls are empty (those that matter ie. zero, betty, Nells even Nate pool is empty [:(] ), squads understrength....
-----
I need to go play wwiionline a bit and leave AE for a day or two alone me thinks, not good when a game gets frustrating...
Main thing I wonder is what setting are you on for the AI??? Historical, Hard or Very Hard. If not on "Historical" try switching to "Historical" that should improve things. The AI gets combat bonuses on the higher levels.
Joe, the manual says:
Hard - The computer is given some logistical advantages.
Very Hard - The computer is given some logistical and combat advantages.
I'm playing on hard because I did not want to have the Ai having combat advantages. So is the manual correct or does the Ai also have combat advantages on hard like you said above?
Thanks
RE: Pfff...air combat :(
Posted: Tue Sep 08, 2009 7:14 pm
by Streptokok
ORIGINAL: tbridges
Hey Mynok...please help this noob understand your comment. My air combats have been turning out terrible and I need help. [&:] Are you saying that I'll have better results if I send in my fighters on a sweep misssion (instead of Escort) to precede my bombing strike? Won't my bombers be left unprotected then? What about the enemy CAP that the sweep misses?
Way Im seeing it is that u allways need escorts for bombers but what Mynok says, I think, is that sweeping the target base before you bomb it is more effective and/or that sweep missions give better results killing enemy fighters than to order LrCap or escort into target hex.
RE: Pfff...air combat :(
Posted: Tue Sep 08, 2009 10:38 pm
by GB68
I am seeing similiar casaulities to Streptokok. But, in short its not that worrysome to me. It is a significant change from WitP though.
Except for one thing I've noticed on 1st turn (Dec 7th). Reading the manual, the surprise rule (which I have turned on) means the allies have only 50% chance of launching any CAP. And if they do launch the CAP is supposed to be redued by 75%. When launching raids over Clark or Manila, the Allied CAP in one or the other is generally about 20+ planes, I have seen as high as 28 in total. Doing a quick count of total fighters based on Luzon (assuming LRCAP might be involved) they number about 103 plus 22 reserve. SO the maximum total CAP possible should be about 22 or 23. And this assuming all units are set to 100% CAP roles.
I'm struggling to see how the numbers are possible on the Morning phase of Dec. 7th. Anyone else seen this?
RE: Pfff...air combat :(
Posted: Wed Sep 09, 2009 1:12 am
by stuman
Playing Japanese, Historical, GC I started right off being fanatical about using proper support , proper supplies, sweeps at 20,000 ( some higher, a few 15,000 ) and I am not seeing what I consider atypical results. I am knocking down Allied fighters at maybe 1.5 to my 1 ( IIRC ). I also send escorts as often as possible. Each turn in both PI and Malaya got better for me. I have had a few mistakes, a couple of bomber groups left their escorts behind and got spnaked, but generally it has seemed to me ( maybe I am lucky ) that having all of my support in place, and sweep when possible is a good basic starting point for early success. Oh and I really watch fatigue, and replaced leaders as often as it made sense to do so.
RE: Pfff...air combat :(
Posted: Wed Sep 09, 2009 8:57 am
by sval062
ORIGINAL: Streptokok
Way Im seeing it is that u allways need escorts for bombers but what Mynok says, I think, is that sweeping the target base before you bomb it is more effective and/or that sweep missions give better results killing enemy fighters than to order LrCap or escort into target hex.
Yes. The better thing to do is to only sweep for several days in a row at 21000 feet (or higher), without bombing anything (--> no risk to loose any bomber because of non escorted raid [:D]).
Then you can continue to sweep and put some of your fighters on escort when you bomb. You should see good results. [;)]
I did that in my PBEM and after 5-6 days of sweep in PI, my ratio win/loss is 3-4:1 and I have also noticed that less enemy fighters are flying now (and sometimes, no more --> It's time to bomb).
I feel it's quite historical.[:'(]
RE: Pfff...air combat :(
Posted: Wed Sep 09, 2009 9:53 am
by goran007
dunno how historical that really is.
First thing any side tried to do is to make surprise attack by overwhelming force. Trying to obliterate oponent by strafing and bombing airstrips and facilities to nonexistence.
One such well coordinated attack would destroy vast majority of instalations and aircraft parked near the strip.
RE: Pfff...air combat :(
Posted: Wed Sep 09, 2009 11:52 pm
by OldCanuck
My experience also is that the air combat system is producing ahistorical results. I am playing the campaign as the allies at historical difficulty. In the Philippines and Malaya my troops are running like rabbits, but my inexperienced pilots in obsolete planes are tigers in the air. They are going 1 for 1 with Zeros and Oscars and butchering Nates and bombers. Meanwhile, my bombers are flying tanks that always get through, even if they can't hit anything when they arrive. This isn't something that can be addressed by gamey tactics. If one is using historical tactics, one should get , roughly, historical results.