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Can We Talk Graphics?

Posted: Thu Sep 10, 2009 8:16 pm
by Adam Parker
Here's an example of call it, non-pixelated confusion.

I move to take the vacant victory hex.

Ratatatat!

Do you see the enemy in there?

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RE: Can We Talk Graphics?

Posted: Thu Sep 10, 2009 8:23 pm
by LarryP
What does the exclamation mark sign mean?

A lot of what I've seen of this game, it looks a lot like WW2 Road To Victory and WW2-ToW. Am I correct in saying that?

RE: Can We Talk Graphics?

Posted: Thu Sep 10, 2009 8:39 pm
by Adam Parker
Hi Larry, I couldn't load a bigger picture but somewhere there is a hidden arty unit that just support fired on me as I moved into the hex and actually walked into the hard to see enemy unit.

The exclamation seems to suggest hidden arty fire.

RE: Can We Talk Graphics?

Posted: Thu Sep 10, 2009 8:43 pm
by Ola Berli
And I was thinking the bad OGRE was in napoleonics but now we have it in WW2 also [:D]

Do I see roman laurels crowning the flags, perhaps You have right Adam made in a garage [:'(]

RE: Can We Talk Graphics?

Posted: Thu Sep 10, 2009 8:45 pm
by LarryP
ORIGINAL: Adam Parker

Hi Larry, I couldn't load a bigger picture but somewhere there is a hidden arty unit that just support fired on me as I moved into the hex and actually walked into the hard to see enemy unit.

The exclamation seems to suggest hidden arty fire.

Are there tooltips when hovering the mouse over things? [&:]

RE: Can We Talk Graphics?

Posted: Thu Sep 10, 2009 9:13 pm
by Adam Parker
To see a unit you have to click on it Larry [:(]

Here's an oddity - the phantom 2nd Panzer Division in the Vyazma scenario. First pic on a bridge, second pic moved a hex:



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RE: Can We Talk Graphics?

Posted: Thu Sep 10, 2009 9:14 pm
by Adam Parker
The second pic.

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RE: Can We Talk Graphics?

Posted: Thu Sep 10, 2009 9:23 pm
by Erik Rutins
Adam,

As you can see in your first screenshot, you do not have visibility into the hexes beyond the enemy unit you attacked. There was indeed artillery in support of the enemy and the exclamation mark shows supporting fire and where it originated from. So now you know they have artillery in support. Or are you saying you did not attack that adjacent unit?

As far as the second screenshot goes, that looks like a visual bug. If you save and reload, is the unit's model still missing?

Ola,

Victory laurels are certainly not a period-specific symbol, they have become a general symbol, which was used in this game to show which are the key objectives.

Regards,

- Erik


RE: Can We Talk Graphics?

Posted: Thu Sep 10, 2009 9:24 pm
by Erik Rutins
ORIGINAL: LarryP
Are there tooltips when hovering the mouse over things? [&:]

Yes, there are. When you hover the mouse over a unit, for example, some info on it shows up in the bottom info area. Similarly if you hover over any button or icon, a tooltip explaining it pops up. Supporting fire and that icon are explained in the manual, as far as I can recall.

RE: Can We Talk Graphics?

Posted: Thu Sep 10, 2009 9:42 pm
by Adam Parker
Hi Erik:

1. The Pic 1 comment was that it's hard to see the enemy unit in the city I walked into. I thougt it looked vacant.

2. Yes I can replicate the 2nd Pz Bug. One time when the unit moved it looked normal. 2 times when the unit moved it spun to the destination hex!

Here's more pics from the same save,

Pic 1 - 2nd Pz now starting under (no, it's part inside) the bridge:



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RE: Can We Talk Graphics?

Posted: Thu Sep 10, 2009 9:42 pm
by Adam Parker
2nd Pz after spinning to its new hex:



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RE: Can We Talk Graphics?

Posted: Thu Sep 10, 2009 9:45 pm
by Erik Rutins
"Spun to its destination hex" - I have not seen that, though I have seen a unit spin in place when alt-tabbing out of the game to the desktop and stop spinning in place when I return to the game. Are you running full screen or windowed? If you can duplicate this from a save file, can you e-mail me the save file to erikr@matrixgames.com and instructions please?

RE: Can We Talk Graphics?

Posted: Thu Sep 10, 2009 9:47 pm
by Adam Parker
Note folks that after you save a game, the weather you get on firing it up will be random.

Take advantage of the good weather before saving!

RE: Can We Talk Graphics?

Posted: Thu Sep 10, 2009 9:49 pm
by Adam Parker
Sure Erik - save on it's way. Playing full screen.

Best,
Adam.

RE: Can We Talk Graphics?

Posted: Thu Sep 10, 2009 9:50 pm
by moltobenny
Note folks that after you save a game, the weather you get on firing it up will be random.

Izzat true?

RE: Can We Talk Graphics?

Posted: Thu Sep 10, 2009 11:49 pm
by LarryP
ORIGINAL: Adam Parker

To see a unit you have to click on it Larry [:(]

Adam, I thank you. I'm following this thread, and the others about this game. [:)]

RE: Can We Talk Graphics?

Posted: Fri Sep 11, 2009 4:32 am
by JudgeDredd
Adam

re your first post...sorry m8, but (to coin a phrase from a British advert) you need to go to spec savers...the unit is clearly visible to me, even without my glasses on [:'(]

RE: Can We Talk Graphics?

Posted: Fri Sep 11, 2009 5:16 am
by Adam Parker
Judge! You're looking at a screen pic with a clue! Wait till you see the whole map and you're... oh you'll see when you buy it.

Anyway, this is for Judge only (assuming you don't yet have the game).

In 3 seconds - just a glance - what's in this hex?



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RE: Can We Talk Graphics?

Posted: Fri Sep 11, 2009 6:09 am
by JudgeDredd
ok - good point.

Seem to be some graphical overlay issues as I managed to see in your other posts. But the first one (clue or not) a soldier unit is quite clear. I'm not saying it couldn't be clearer [:D]

RE: Can We Talk Graphics?

Posted: Fri Sep 11, 2009 6:10 am
by Adam Parker
LOL! Enjoy the game mate, it's worth a try [:)]

Btw it's a flak gun!