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A couple of post patch questions.

Posted: Sun Sep 13, 2009 2:42 am
by afspret
I'm still getting the "Java not recognized..." error message when I try to open WitPStaff. Was the fix for this not in the patch or do I need to D/L it seperately?

Will the changes in the patch work in a scenerio I built myself?

In the mine (based on Scen 1) I see the rail line that was added between Calcutta & Diamond Harbor and have fragmented ACUs with unserviceable a/c automatically follow by rail when I transfer the serviceable ones to another base. However, I still have two 2nd Hyderbad Base Forces (in the data base & on the map) and my PTs still have a max reaction range of 6. This is the first time I've run turns with this scenerio and haven't compared the complete list of patch changes with my scenerio yet.


RE: A couple of post patch questions.

Posted: Sun Sep 13, 2009 11:27 am
by michaelm75au
ORIGINAL: afspret

I'm still getting the "Java not recognized..." error message when I try to open WitPStaff. Was the fix for this not in the patch or do I need to D/L it seperately?

Will the changes in the patch work in a scenerio I built myself?

In the mine (based on Scen 1) I see the rail line that was added between Calcutta & Diamond Harbor and have fragmented ACUs with unserviceable a/c automatically follow by rail when I transfer the serviceable ones to another base. However, I still have two 2nd Hyderbad Base Forces (in the data base & on the map) and my PTs still have a max reaction range of 6. This is the first time I've run turns with this scenerio and haven't compared the complete list of patch changes with my scenerio yet.


The Java is a Windows issue and needs a Microsoft patch...see the WitpStaff thread.

Code changes will work with any scenario.