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Scenario Menu Ugliness
Posted: Sun Sep 13, 2009 3:28 am
by Kull
There were more important dragons to slay earlier, but it's time to take a look at the AE Scenario Menu. This is one of the first things people see when starting a new game, and it's chock full o' ugliness. We'll start by looking at the December 8 Full Campaign (the same problem applies to the "Quiet China" variant as well):
1) The final sentence has an odd sentence break that leaves "Pacif" on one line, "ic" on another, and the final word of the sentence one line further down.
2) Probably as a result, this generates a "next page" button which displays nothing - just a blank description screen.

RE: Scenario Menu Ugliness
Posted: Sun Sep 13, 2009 3:37 am
by Kull
The next set of problems appear in all three of the "enhanced Japan" scenarios:
1) The second to last paragraph has a few problems. The first one is the lack of a sentence break (see picture)
2) The second issue is another odd sentence break that leaves "th" on one line and "e" on another.
3) And again we have a "next page" button which displays nothing - just a blank description screen.

RE: Scenario Menu Ugliness
Posted: Sun Sep 13, 2009 3:41 am
by Kull
With the "Guadalcanal" scenario, again we have a "next page" button which displays nothing - just a blank description screen.

RE: Scenario Menu Ugliness
Posted: Sun Sep 13, 2009 3:43 am
by Kull
And finally, the "Coral Sea" scenario has a minor grammar issue - a missing word.

RE: Scenario Menu Ugliness
Posted: Thu Sep 17, 2009 2:53 am
by Kull
Simple question. Is any of this on the "to be fixed" list?
RE: Scenario Menu Ugliness
Posted: Thu Sep 17, 2009 8:19 am
by michaelm75au
The problem is a combination of the data in the text files, hard line breaks, and the font size.
I had played around with this before release, but it was taking too much time.
I got it look good for normal font, but when it went with altFont, the contents either overflowed screen or had funny word breaks.
Once the 'bad' bugs were eliminated, I was going to revisit this but it also involves some changes to the actual text files too.
RE: Scenario Menu Ugliness
Posted: Fri Sep 18, 2009 3:31 am
by Kull
ORIGINAL: michaelm
The problem is a combination of the data in the text files, hard line breaks, and the font size.
I had played around with this before release, but it was taking too much time.
I got it look good for normal font, but when it went with altFont, the contents either overflowed screen or had funny word breaks.
Once the 'bad' bugs were eliminated, I was going to revisit this but it also involves some changes to the actual text files too.
Cool. It's hardly game breaking, but I hate for this awesome game to be wearing a shapeless mumu when she's such a total hottie. [:)]