I'm playing the game and I have a question
Posted: Sun Sep 13, 2009 2:28 pm
Hi all,
When I play a scenario I have NO IDEA how many resources I have to refit or purchase new units for. I have looked everywhere, read the manual, but I can't find a stupid number anywhere.
When a scenario is over you have the chance to purchase new units or upgrade them but I have NO IDEA how many resources I have to do this with since I can't find a stupid number for it anywhere.
When I played PG I did not have to read a manual to answer the question how many resources I have and where to actually find that number. How difficult can it be to make a game where I can see how many resources I have?????
Sorry if I sound negative but if a game makes me feel stupid when I can't find something important that should be obvious....
Otherwise this game is good, but just like all the flashy 3D PG spin-offs nothing is as good as PG 1. Why is it so difficult to not screw up such a good game? After Panzer, Allied and Pacific General it all went downhill with 3D and "flashy" graphics.
When I play a scenario I have NO IDEA how many resources I have to refit or purchase new units for. I have looked everywhere, read the manual, but I can't find a stupid number anywhere.
When a scenario is over you have the chance to purchase new units or upgrade them but I have NO IDEA how many resources I have to do this with since I can't find a stupid number for it anywhere.
When I played PG I did not have to read a manual to answer the question how many resources I have and where to actually find that number. How difficult can it be to make a game where I can see how many resources I have?????
Sorry if I sound negative but if a game makes me feel stupid when I can't find something important that should be obvious....
Otherwise this game is good, but just like all the flashy 3D PG spin-offs nothing is as good as PG 1. Why is it so difficult to not screw up such a good game? After Panzer, Allied and Pacific General it all went downhill with 3D and "flashy" graphics.